project(apShaders) cmake_minimum_required(VERSION 3.2) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/cmake/modules ${CMAKE_SOURCE_DIR}/cmake/macros) include(CheckCXXCompilerFlag) CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11) CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X) if(WIN32) # set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W0") add_definitions("-W3 -MP -D_CRT_SECURE_NO_WARNINGS -wd4005 -wd4996 -wd4305 -wd4244 -nologo") add_definitions(-DPLATFORM_WINDOWS -DPLATFORM=WINDOWS) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") elseif(APPLE) add_definitions(-DPLATFORM_DARWIN -DPLATFORM=DARWIN) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++") else() add_definitions(-DPLATFORM_LINUX -DPLATFORM=LINUX -D_LINUX) endif() if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC") endif() if("${CMAKE_BUILD_TYPE}" MATCHES "Debug") add_definitions(-DDEBUG=1 -UNDEBUG) elseif("${CMAKE_BUILD_TYPE}" MATCHES "Release") add_definitions(-DNDEBUG=1 -UDEBUG) if(NOT WIN32) add_definitions(-O3) endif() endif() Find_Package(Arnold) Find_Package(Mtoa) add_subdirectory(src)