ApShaders/CMakeLists.txt

40 lines
1.2 KiB
CMake

project(apShaders)
cmake_minimum_required(VERSION 3.2)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}
${CMAKE_SOURCE_DIR}/cmake/modules
${CMAKE_SOURCE_DIR}/cmake/macros)
include(CheckCXXCompilerFlag)
CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
if(WIN32)
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W0")
add_definitions("-W3 -MP -D_CRT_SECURE_NO_WARNINGS -wd4005 -wd4996 -wd4305 -wd4244 -nologo")
add_definitions(-DPLATFORM_WINDOWS -DPLATFORM=WINDOWS)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
elseif(APPLE)
add_definitions(-DPLATFORM_DARWIN -DPLATFORM=DARWIN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
else()
add_definitions(-DPLATFORM_LINUX -DPLATFORM=LINUX -D_LINUX)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fPIC")
endif()
if("${CMAKE_BUILD_TYPE}" MATCHES "Debug")
add_definitions(-DDEBUG=1 -UNDEBUG)
elseif("${CMAKE_BUILD_TYPE}" MATCHES "Release")
add_definitions(-DNDEBUG=1 -UDEBUG)
if(NOT WIN32)
add_definitions(-O3)
endif()
endif()
Find_Package(Arnold)
Find_Package(Mtoa)
add_subdirectory(src)