ApShaders/tests/texture_random.ass

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### exported: Fri Oct 28 09:35:19 2022
### from: Arnold 6.2.1.1 [fbf3b21a] windows clang-10.0.1 oiio-2.3.2 osl-1.12.0 vdb-7.1.1 clm-2.0.0.235 rlm-14.1.3 optix-6.6.0 2021/06/04 18:35:03
### host app: MtoA 4.2.4 3c94e997 (fix-4.2.4) Maya 2020
### user: indigo
### render_layer: defaultRenderLayer
### scene: C:/Users/indigo/Documents/maya/projects/default/scenes/testTextureRandom.ma
options
{
AA_samples 3
outputs "RGBA RGBA defaultArnoldFilter/gaussian_filter defaultArnoldDriver/driver_exr.RGBA"
xres 960
yres 540
texture_per_file_stats on
texture_searchpath "C:/Users/indigo/Documents/maya/projects/default/sourceimages"
texture_automip off
camera "/persp/perspShape"
color_manager "defaultColorMgtGlobals"
frame 1
procedural_searchpath "C:/Users/indigo/Documents/maya/projects/default/"
GI_diffuse_depth 1
GI_specular_depth 1
GI_transmission_depth 8
declare render_layer constant STRING
render_layer "defaultRenderLayer"
}
gaussian_filter
{
name defaultArnoldFilter/gaussian_filter
}
driver_exr
{
name defaultArnoldDriver/driver_exr.RGBA
filename "C:/Users/indigo/Documents/maya/projects/default/images/testTextureRandom.exr"
color_space ""
}
color_manager_syncolor
{
name defaultColorMgtGlobals
native_catalog_path "C:/Program Files/Autodesk/Maya2020/synColor"
custom_catalog_path "C:/Users/indigo/Documents/maya/synColor/Shared/"
rendering_color_space "scene-linear Rec 709/sRGB"
}
polymesh
{
name /pPlane1/pPlaneShape1
visibility 255
sidedness 255
matrix
26.9280205 0 0 0
0 26.9280205 0 0
0 0 26.9280205 0
0 0 0 1
shader "surfaceShader1"
id 3518428338
nsides 100 1 UINT
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vidxs 400 1 UINT
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uvidxs 400 1 UINT
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smoothing on
disp_padding 0
disp_height 1
disp_zero_value 0
disp_autobump off
autobump_visibility 1
step_size 0
volume_padding 0
declare dcc_name constant STRING
dcc_name "pPlaneShape1"
}
standard_surface
{
name surfaceShader1
base 0
specular 0
emission 1
emission_color apTextureRandom1
opacity 1 1 1
}
apTextureRandom
{
name apTextureRandom1
color3 ramp1
scale 0.100000001
probability 1 1 0
pos_random 0.00999999978 1
scale_max 2 2
pixel_scale 1
rotate_max 360
overlap 30
}
ramp_rgb
{
name ramp1
type "custom"
input ramp1/uv.r
position 2 1 FLOAT
0.575875461 0.328793764
interpolation 2 1 INT
1 1
uvset ""
use_implicit_uvs "curves_only"
wrap_uvs on
}
uv_transform
{
name ramp1/uv
passthrough ramp1/uv_wave
uvset ""
rotate_frame 0
wrap_frame_color 0.5 0.5 0.5 0
repeat 10 10
offset ramp1/noise
rotate 0
}
noise
{
name ramp1/noise
amplitude 0.481707305
scale 10.5365858 10.5365858 10.5365858
offset 0.75 0.75 0.75
coord_space "uv"
mode "scalar"
}
uv_transform
{
name ramp1/uv_wave
passthrough ramp1/ramp_float
offset ramp1/wave_mult
}
multiply
{
name ramp1/wave_mult
input1 -0.073170729 0.158536583 0
input2 ramp1/trigo
}
state_float
{
name ramp1/state_v
variable "v"
}
state_float
{
name ramp1/state_u
variable "u"
}
trigo
{
name ramp1/trigo
input 0 0 0
input.r ramp1/state_v
input.g ramp1/state_u
function "sin"
frequency 6.28318548
}
ramp_float
{
name ramp1/ramp_float
type "circular"
interpolation 2 1 INT
1 1
uvset ""
use_implicit_uvs "curves_only"
}
persp_camera
{
name /persp/perspShape
matrix
-0.364876777 5.55111512e-17 -0.931055844 0
-0.675792873 0.687868893 0.264840335 0
0.640444338 0.725834966 -0.250987381 0
32.0689049 32.1577187 -13.938035 1
near_clip 0.100000001
far_clip 10000
shutter_start 0
shutter_end 0
shutter_type "box"
rolling_shutter "off"
rolling_shutter_duration 0
motion_start 0
motion_end 0
exposure 0
fov 54.4322243
uv_remap 0 0 0 1
declare dcc_name constant STRING
dcc_name "perspShape"
}