ApShaders/msvc/apCurveStandIn/CurveStandIn.h

17 lines
344 B
C++

#include <maya/MPxSurfaceShape.h>
class CurveStandIn : public MPxSurfaceShape
{
public:
CurveStandIn();
virtual ~CurveStandIn();
virtual MStatus compute(const MPlug& plug, MDataBlock& dataBlock);
static void* creator();
static MStatus initialize();
public:
static MTypeId id;
static MObject aFileName;
static MObject aOutputCurve;
};