FlipScope/FlipScope.vcxproj

216 lines
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B88A50A3-94F6-4CDC-B92D-940418AD1F7C}</ProjectGuid>
<RootNamespace>FlipScope</RootNamespace>
<WindowsTargetPlatformVersion>10.0.19041.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="FlipScopeProperty.props" />
<Import Project="UsdPropertySheet.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level1</WarningLevel>
<Optimization>Disabled</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<AdditionalIncludeDirectories>$(SolutionDir)src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<DisableSpecificWarnings>4819</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PostBuildEvent>
<Command>copy $(TargetPath) $(SolutionDir)build\$(ProjectName) /Y/B</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\FlipScope\Core\AppController.cpp" />
<ClCompile Include="src\FlipScope\Core\Log.cpp" />
<ClCompile Include="src\FlipScope\Renderer\FrameBuffer.cpp" />
<ClCompile Include="src\FlipScope\Renderer\Texture.cpp" />
<ClCompile Include="src\FlipScope\core\Window.cpp" />
<ClCompile Include="src\FlipScope\ImGui\ImGuiLayer.cpp" />
<ClCompile Include="src\FlipScope\ImGui\ImGuiBuild.cpp" />
<ClCompile Include="src\FlipScope\Pipeline\Episode.cpp" />
<ClCompile Include="src\FlipScope\Pipeline\Project.cpp" />
<ClCompile Include="src\FlipScope\Pipeline\ProjectInfo.cpp" />
<ClCompile Include="src\FlipScope\Pipeline\Shot.cpp" />
<ClCompile Include="src\FlipScope\Renderer\GraphicsContext.cpp" />
<ClCompile Include="src\FlipScope\Renderer\RenderCommand.cpp" />
<ClCompile Include="src\FlipScope\Renderer\Renderer.cpp" />
<ClCompile Include="src\FlipScope\Renderer\RendererAPI.cpp" />
<ClCompile Include="src\FlipScope\Renderer\ViewportRenderer.cpp" />
<ClCompile Include="src\FlipScope\Usd\FreeCamera.cpp" />
<ClCompile Include="src\FlipScope\Usd\HdRenderer.cpp" />
<ClCompile Include="src\FlipScope\Usd\HydraRenderer.cpp" />
<ClCompile Include="src\FlipScope\Usd\StageDataModel.cpp" />
<ClCompile Include="src\FlipScope\Usd\StageNoticeListener.cpp" />
<ClCompile Include="src\FlipScope\Usd\ViewSettings.cpp" />
<ClCompile Include="src\FlipScope\Widgets\StageView.cpp" />
<ClCompile Include="src\FlipScope\Usd\SelectionModel.cpp" />
<ClCompile Include="src\FlipScope\Widgets\ShotView.cpp" />
<ClCompile Include="src\FlipScope\Widgets\Viewport.cpp" />
<ClCompile Include="src\pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="src\Platform\OpenGL\OpenGLFramebuffer.cpp" />
<ClCompile Include="src\Platform\OpenGL\OpenGLRendererAPI.cpp" />
<ClCompile Include="src\Platform\OpenGL\OpenGLContext.cpp" />
<ClCompile Include="src\Platform\OpenGL\OpenGLTexture.cpp" />
<ClCompile Include="src\Platform\OpenGL\OpenGLViewportRenderer.cpp" />
<ClCompile Include="src\Platform\Windows\WindowsWindow.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\FlipScope\core\Application.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="libs\ext\icons_font_awesome5.h" />
<ClInclude Include="libs\ext\portable_file_dialogs.h" />
<ClInclude Include="src\FlipScope\Core\AppController.h" />
<ClInclude Include="src\FlipScope\core\Application.h" />
<ClInclude Include="src\FlipScope\Core\Core.h" />
<ClInclude Include="src\FlipScope\Core\Log.h" />
<ClInclude Include="src\FlipScope\Renderer\FrameBuffer.h" />
<ClInclude Include="src\FlipScope\Renderer\Texture.h" />
<ClInclude Include="src\FlipScope\core\Window.h" />
<ClInclude Include="src\FlipScope\Event\ApplicationEvent.h" />
<ClInclude Include="src\FlipScope\Event\Event.h" />
<ClInclude Include="src\FlipScope\ImGui\ImGuiLayer.h" />
<ClInclude Include="src\FlipScope\Pipeline\Episode.h" />
<ClInclude Include="src\FlipScope\Pipeline\Project.h" />
<ClInclude Include="src\FlipScope\Pipeline\ProjectInfo.h" />
<ClInclude Include="src\FlipScope\Pipeline\Shot.h" />
<ClInclude Include="src\FlipScope\Renderer\GraphicsContext.h" />
<ClInclude Include="src\FlipScope\Renderer\RenderCommand.h" />
<ClInclude Include="src\FlipScope\Renderer\RendererAPI.h" />
<ClInclude Include="src\FlipScope\Renderer\Renderer.h" />
<ClInclude Include="src\FlipScope\Renderer\ViewportRenderer.h" />
<ClInclude Include="src\FlipScope\Usd\FreeCamera.h" />
<ClInclude Include="src\FlipScope\Usd\HdRenderer.h" />
<ClInclude Include="src\FlipScope\Usd\HydraRenderer.h" />
<ClInclude Include="src\FlipScope\Usd\StageDataModel.h" />
<ClInclude Include="src\FlipScope\Usd\StageNoticeListener.h" />
<ClInclude Include="src\FlipScope\Usd\ViewSettings.h" />
<ClInclude Include="src\FlipScope\Widgets\StageView.h" />
<ClInclude Include="src\FlipScope\Usd\SelectionModel.h" />
<ClInclude Include="src\FlipScope\Widgets\ShotView.h" />
<ClInclude Include="src\FlipScope\Widgets\Viewport.h" />
<ClInclude Include="src\pch.h" />
<ClInclude Include="src\Platform\OpenGL\OpenGLContext.h" />
<ClInclude Include="src\Platform\OpenGL\OpenGLFramebuffer.h" />
<ClInclude Include="src\Platform\OpenGL\OpenGLRendererAPI.h" />
<ClInclude Include="src\Platform\OpenGL\OpenGLTexture.h" />
<ClInclude Include="src\Platform\OpenGL\OpenGLViewportRenderer.h" />
<ClInclude Include="src\Platform\Windows\WindowsWindow.h" />
</ItemGroup>
<ItemGroup>
<Font Include="C:\Users\indigo\Downloads\Roboto-Regular.ttf" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>