Add shot/asset typing and owned task types to departments

Departments now carry a type (shot or asset) and own a list of task
types (e.g. Animation: blocking/primary_pass/second_pass, Composite:
first_pass/second_pass, plus a new Simulation department), additive to
the existing flat Custom Task Type system. When a task's type belongs
to a department, its department is derived and kept in sync server-side
across create/update paths; Task Type is now editable in the Task
Detail panel and Department options are filtered to the task's
shot/asset scope.
This commit is contained in:
2026-07-24 08:55:18 +08:00
parent 9bbd3df53c
commit 31d17780a4
11 changed files with 960 additions and 94 deletions
+21
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"""Shared helpers for resolving the department that owns a given task type."""
from typing import Optional
def find_owning_department(db_project, task_type: str) -> Optional[str]:
"""Return the name of the department (standard or custom) whose task_types
list contains task_type for this project, or None if no department owns it."""
if not task_type:
return None
from routers.projects import STANDARD_DEPARTMENTS
for department in STANDARD_DEPARTMENTS:
if task_type in department["task_types"]:
return department["name"]
for department in (db_project.custom_departments or []):
if task_type in department.get("task_types", []):
return department["name"]
return None