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# Maya Image Plane Node - Implementation Guide
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## Getting Started
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This guide helps the development team begin work on the Maya Image Plane Node project.
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## Team Assignments
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### Developer 1 (FFmpeg & Maya Node)
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- Implement FFmpeg video decoder class
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- Create Maya MPxNode plugin
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- Implement video frame caching
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- Handle thread-safe frame delivery
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### Developer 2 (Viewport & Post-effects)
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- Implement MHWRender::MPxDrawOverride
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- Add frame rate synchronization
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- Implement user-adjustable playback rate
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- Create post-effects (crop, resize, flip)
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### QA Engineer
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- Create test plan
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- Create and execute test cases
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- Verify functionality and report bugs
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## Development Setup
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### Prerequisites
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- Maya 2023 installed
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- Visual Studio 2017 (matching Maya 2023's compiler)
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- CMake 3.14+
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- FFmpeg development libraries (or use vcpkg)
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### Build Instructions
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1. Clone/download the repository
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2. Ensure MAYA_LOCATION environment variable is set to Maya 2023 installation
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3. Run CMake to generate project files:
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```
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mkdir build
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cd build
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cmake .. -G "Visual Studio 15 2017"
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```
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4. Build the solution in Visual Studio
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5. The plugin will be output as MayaImagePlaneNode.mll
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### Working with Specifications
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All detailed technical specifications are available in the `docs/` directory:
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- FFmpeg_Integration_Spec.md
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- Maya_Node_Implementation_Spec.md
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- Viewport_2_0_Integration_Spec.md
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- Frame_Rate_Synchronization_Spec.md
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- User_Adjustable_Playback_Rate_Spec.md
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- Post_Effects_Spec.md
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- Video_Frame_Caching_Spec.md
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- Module_Packaging_Spec.md
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## First Steps
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### Developer 1
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1. Review FFmpeg_Integration_Spec.md
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2. Begin implementing the FFmpeg video decoder class
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3. Set up basic Maya MPxNode structure
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### Developer 2
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1. Review Viewport_2_0_Integration_Spec.md
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2. Begin implementing MHWRender::MPxDrawOverride base class
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3. Set up OpenGL texture management system
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### QA Engineer
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1. Review all specifications to understand test requirements
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2. Create test plan document
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3. Begin creating test cases for plugin loading
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## Communication
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- Update your task status in the todo list regularly
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- Report any blockers or questions immediately
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- Share progress updates in team communications
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- Consult specifications before implementing features
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## Notes
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- Follow Maya API best practices
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- Ensure thread safety between decoding and main thread
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- Handle errors gracefully with appropriate logging
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- Maintain clean, readable code with comments
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- Test frequently as you implement features
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Good luck with the implementation!
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## Getting Started
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This guide helps the development team begin work on the Maya Image Plane Node project.
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## Team Assignments
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### Developer 1 (FFmpeg & Maya Node)
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- Implement FFmpeg video decoder class
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- Create Maya MPxNode plugin
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- Implement video frame caching
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- Handle thread-safe frame delivery
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### Developer 2 (Viewport & Post-effects)
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- Implement MHWRender::MPxDrawOverride
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- Add frame rate synchronization
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- Implement user-adjustable playback rate
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- Create post-effects (crop, resize, flip)
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### QA Engineer
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- Create test plan
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- Create and execute test cases
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- Verify functionality and report bugs
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## Development Setup
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### Prerequisites
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- Maya 2023 installed
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- Visual Studio 2017 (matching Maya 2023's compiler)
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- CMake 3.14+
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- FFmpeg development libraries (or use vcpkg)
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### Build Instructions
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1. Clone/download the repository
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2. Ensure MAYA_LOCATION environment variable is set to Maya 2023 installation
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3. Run CMake to generate project files:
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```
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mkdir build
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cd build
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cmake .. -G "Visual Studio 15 2017"
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```
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4. Build the solution in Visual Studio
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5. The plugin will be output as MayaImagePlaneNode.mll
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### Working with Specifications
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All detailed technical specifications are available in the `docs/` directory:
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- FFmpeg_Integration_Spec.md
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- Maya_Node_Implementation_Spec.md
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- Viewport_2_0_Integration_Spec.md
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- Frame_Rate_Synchronization_Spec.md
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- User_Adjustable_Playback_Rate_Spec.md
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- Post_Effects_Spec.md
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- Video_Frame_Caching_Spec.md
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- Module_Packaging_Spec.md
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## First Steps
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### Developer 1
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1. Review FFmpeg_Integration_Spec.md
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2. Begin implementing the FFmpeg video decoder class
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3. Set up basic Maya MPxNode structure
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### Developer 2
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1. Review Viewport_2_0_Integration_Spec.md
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2. Begin implementing MHWRender::MPxDrawOverride base class
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3. Set up OpenGL texture management system
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### QA Engineer
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1. Review all specifications to understand test requirements
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2. Create test plan document
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3. Begin creating test cases for plugin loading
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## Communication
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- Update your task status in the todo list regularly
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- Report any blockers or questions immediately
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- Share progress updates in team communications
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- Consult specifications before implementing features
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## Notes
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- Follow Maya API best practices
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- Ensure thread safety between decoding and main thread
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- Handle errors gracefully with appropriate logging
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- Maintain clean, readable code with comments
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- Test frequently as you implement features
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Good luck with the implementation!
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