+ Add build script for windows
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@ -1,6 +1,6 @@
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project(CgMeshInfo)
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project(CgMeshInfo)
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cmake_minimum_required(VERSION 3.12)
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cmake_minimum_required(VERSION 3.12)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules)
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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add_subdirectory(src)
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add_subdirectory(src)
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@ -42,4 +42,12 @@ cmds.meshInfo(vtxHash=True, uvHash=True, ptHash=True, noIntermediate
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# Mesh info file exported : C:/Temp/mesh_info.json #
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# Mesh info file exported : C:/Temp/mesh_info.json #
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```
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```
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## How to build in windows
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### Requirement
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* Visual Studio 2012 or Build Tool C++ 2012 or higher
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open command shell (**CMD**), change dir into repository directory, then run the follow command
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```shell
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make.bat 2020
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```
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@ -0,0 +1,93 @@
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@echo off
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::
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:: Usage :
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:: make.bat [maya_version]
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::
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:: Example :
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:: Build plugin for maya version 2020
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:: > make.bat 2020
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::
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:: -------------------------------------
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setlocal EnableDelayedExpansion
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set maya_ver=%1
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set maya_install_base=C:\aw
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if "%1" == "" (
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echo "Maya version is not specify. exit."
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goto end
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)
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if "%2" NEQ "" (
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set maya_install_base=%2
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)
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cd %~dp0
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set current=%cd%
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set is_build_tool=0
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if not defined VisualStudioVersion (
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echo "VisualStudioVersion is not set, setup %maya_ver% compiler..."
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if %maya_ver% LSS 2020 (
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set compiler_ver=9.0
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if %maya_ver% LEQ 2014 set compiler_ver=10.0
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if %maya_ver% GEQ 2015 set compiler_ver=11.0
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if %maya_ver% GEQ 2018 set compiler_ver=14.0
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set compiler_bat="%ProgramFiles(x86)%\Microsoft Visual Studio !compiler_ver!\VC\vcvarsall.bat" x86_amd64
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)
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if %maya_ver% GEQ 2020 (
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if exist "%ProgramFiles(x86)%\Microsoft Visual Studio 2017\WDExpress\VC\Auxiliary\Build\vcvarsall.bat" (
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set compiler_bat="%ProgramFiles(x86)%\Microsoft Visual Studio 2017\WDExpress\VC\Auxiliary\Build\vcvarsall.bat" x86_amd64
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set compiler_ver=15.0
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)
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if exist "%ProgramFiles(x86)%\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\VsDevCmd.bat" (
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set compiler_bat="%ProgramFiles(x86)%\Microsoft Visual Studio\2017\BuildTools\Common7\Tools\VsDevCmd.bat"
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)
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)
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set VisualStudioVersion=!compiler_ver!
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if not exist !compiler_bat! (
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echo "Can\'t find !compiler_bat!"
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goto end
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)
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echo !compiler_bat!
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call !compiler_bat!
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)
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if not defined VisualStudioVersion (
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echo "VisualStudioVersion is not set correct."
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goto end
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)
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IF %VisualStudioVersion% == 11.0 set vc_config=Visual Studio 11 2012 Win64
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IF %VisualStudioVersion% == 12.0 set vc_config=Visual Studio 12 2013 Win64
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IF %VisualStudioVersion% == 14.0 set vc_config=Visual Studio 14 2015 Win64
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IF %VisualStudioVersion% == 15.0 set vc_config=Visual Studio 15 2017 Win64
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set install_dir=%current%\install
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if exist build ^
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rmdir build /S/Q
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if not exist build ^
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mkdir build
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cd build
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cmake -G "%vc_config%"^
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-DCMAKE_INSTALL_PREFIX=%install_dir%^
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-DMAYA_INSTALL_BASE_PATH="%maya_install_base%"^
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-DMAYA_VERSION=%maya_ver%^
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..
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:build
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cmake --build . --target install --config Release -- /maxcpucount:8
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:end
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cd %current%
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endlocal
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@ -5,18 +5,20 @@ set(SRC_FILES
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"sha1.hpp"
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"sha1.hpp"
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"json.hpp")
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"json.hpp")
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# find_package(Maya REQUIRED)
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find_package(Maya REQUIRED)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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include_directories(
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include_directories(
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"C:/aw/Maya2020/include"
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${MAYA_INCLUDE_DIR}
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)
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)
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link_directories(
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link_directories(
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"C:/aw/Maya2020/lib"
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${MAYA_LIBRARY_DIR}
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)
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)
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link_libraries(Foundation OpenMaya OpenMayaAnim OpenMayaUI OpenMayaFX OpenMayaRender)
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link_libraries(Foundation OpenMaya OpenMayaAnim OpenMayaUI OpenMayaFX OpenMayaRender)
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add_library(${PROJECT_NAME} SHARED ${SRC_FILES})
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add_library(${PROJECT_NAME} SHARED ${SRC_FILES})
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set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".mll") # Suffix
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set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".mll") # Suffix
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install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION "plug-ins/${MAYA_VERSION}")
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