Vendor debugpy for VS Code attach debugging
Bundles debugpy 1.7.0 directly in python/ so "Maya: Attach (debugpy)" works with no per-machine pip install step. Installed via Maya 2022's own pip so it resolved a version actually compatible with Python 3.7 (Maya 2022's interpreter), then verified import + listen() succeeds under all three target Maya Python versions (3.7/3.9/3.10). Also fixes a latent __file__-under-exec() bug in start_debug_server.py (same pitfall as Maya's own plugin loader, never hit until this exercised it) and corrects the README's Maya Python version claim -- 2022 ships Python 3.7, not 3.9 as previously stated, which was never independently verified until now. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -3,8 +3,8 @@
|
||||
Turns an animated Maya skeleton into OpenPose-style stick-figure images (up
|
||||
to 25 BODY_25 body/foot + 21+21 hand + 70 face = 137 keypoints), for use
|
||||
with ControlNet and similar tools. Built entirely on Maya's Python API 2.0.
|
||||
Targets Maya 2022-2024 (Python 3.9/3.10, PySide2 -- PySide6 also detected
|
||||
automatically if present).
|
||||
Targets Maya 2022-2024 (Maya 2022 = Python 3.7, 2023 = Python 3.9, 2024 =
|
||||
Python 3.10; PySide2 -- PySide6 also detected automatically if present).
|
||||
|
||||
Body output supports two OpenPose skeleton formats, selectable per
|
||||
character (see *Body model* below): **BODY_25** (25 points, includes
|
||||
@@ -142,10 +142,11 @@ ARKit-named attributes, auto-connected -- see that scene for the pattern):
|
||||
`.vscode/launch.json` provides:
|
||||
|
||||
- **`Maya: Attach (debugpy)`** -- attaches to a running, interactive Maya.
|
||||
One-time setup: `"<Maya install>\bin\mayapy.exe" -m pip install debugpy`.
|
||||
Each session, run `scripts/start_debug_server.py` inside Maya's Script
|
||||
Editor first (see that file's docstring), then launch this config from
|
||||
VS Code to hit breakpoints anywhere in `plug-ins/` or
|
||||
`debugpy` is bundled in `python/` (no separate pip install needed --
|
||||
verified importable under all three target Maya Python versions,
|
||||
3.7/3.9/3.10). Each session, run `scripts/start_debug_server.py` inside
|
||||
Maya's Script Editor first (see that file's docstring), then launch this
|
||||
config from VS Code to hit breakpoints anywhere in `plug-ins/` or
|
||||
`python/openpose_renderer/` -- including the draw override and render
|
||||
override callbacks, which only run inside a real Maya viewport.
|
||||
- **`mayapy 2022/2023/2024: Run current file`** -- runs the file you have
|
||||
|
||||
Reference in New Issue
Block a user