Vendor debugpy for VS Code attach debugging

Bundles debugpy 1.7.0 directly in python/ so "Maya: Attach (debugpy)"
works with no per-machine pip install step. Installed via Maya 2022's
own pip so it resolved a version actually compatible with Python 3.7
(Maya 2022's interpreter), then verified import + listen() succeeds
under all three target Maya Python versions (3.7/3.9/3.10).

Also fixes a latent __file__-under-exec() bug in
start_debug_server.py (same pitfall as Maya's own plugin loader,
never hit until this exercised it) and corrects the README's Maya
Python version claim -- 2022 ships Python 3.7, not 3.9 as previously
stated, which was never independently verified until now.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-14 09:01:16 +08:00
parent e2f2e6668a
commit ec5f52c7c6
623 changed files with 236815 additions and 12 deletions
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#!/usr/bin/env python
"""
A Simple wx example to test PyDev's event loop integration.
To run this:
1) Enable the PyDev GUI event loop integration for wx
2) do an execfile on this script
3) ensure you have a working GUI simultaneously with an
interactive console
Ref: Modified from wxPython source code wxPython/samples/simple/simple.py
"""
if __name__ == '__main__':
import wx
class MyFrame(wx.Frame):
"""
This is MyFrame. It just shows a few controls on a wxPanel,
and has a simple menu.
"""
def __init__(self, parent, title):
wx.Frame.__init__(self, parent, -1, title,
pos=(150, 150), size=(350, 200))
# Create the menubar
menuBar = wx.MenuBar()
# and a menu
menu = wx.Menu()
# add an item to the menu, using \tKeyName automatically
# creates an accelerator, the third param is some help text
# that will show up in the statusbar
menu.Append(wx.ID_EXIT, "E&xit\tAlt-X", "Exit this simple sample")
# bind the menu event to an event handler
self.Bind(wx.EVT_MENU, self.on_time_to_close, id=wx.ID_EXIT)
# and put the menu on the menubar
menuBar.Append(menu, "&File")
self.SetMenuBar(menuBar)
self.CreateStatusBar()
# Now create the Panel to put the other controls on.
panel = wx.Panel(self)
# and a few controls
text = wx.StaticText(panel, -1, "Hello World!")
text.SetFont(wx.Font(14, wx.SWISS, wx.NORMAL, wx.BOLD))
text.SetSize(text.GetBestSize())
btn = wx.Button(panel, -1, "Close")
funbtn = wx.Button(panel, -1, "Just for fun...")
# bind the button events to handlers
self.Bind(wx.EVT_BUTTON, self.on_time_to_close, btn)
self.Bind(wx.EVT_BUTTON, self.on_fun_button, funbtn)
# Use a sizer to layout the controls, stacked vertically and with
# a 10 pixel border around each
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(text, 0, wx.ALL, 10)
sizer.Add(btn, 0, wx.ALL, 10)
sizer.Add(funbtn, 0, wx.ALL, 10)
panel.SetSizer(sizer)
panel.Layout()
def on_time_to_close(self, evt):
"""Event handler for the button click."""
print("See ya later!")
self.Close()
def on_fun_button(self, evt):
"""Event handler for the button click."""
print("Having fun yet?")
class MyApp(wx.App):
def OnInit(self):
frame = MyFrame(None, "Simple wxPython App")
self.SetTopWindow(frame)
print("Print statements go to this stdout window by default.")
frame.Show(True)
return True
if __name__ == '__main__':
app = wx.GetApp()
if app is None:
app = MyApp(redirect=False, clearSigInt=False)
else:
frame = MyFrame(None, "Simple wxPython App")
app.SetTopWindow(frame)
print("Print statements go to this stdout window by default.")
frame.Show(True)