Vendor debugpy for VS Code attach debugging
Bundles debugpy 1.7.0 directly in python/ so "Maya: Attach (debugpy)" works with no per-machine pip install step. Installed via Maya 2022's own pip so it resolved a version actually compatible with Python 3.7 (Maya 2022's interpreter), then verified import + listen() succeeds under all three target Maya Python versions (3.7/3.9/3.10). Also fixes a latent __file__-under-exec() bug in start_debug_server.py (same pitfall as Maya's own plugin loader, never hit until this exercised it) and corrects the README's Maya Python version claim -- 2022 ships Python 3.7, not 3.9 as previously stated, which was never independently verified until now. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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#!/usr/bin/env python
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"""
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A Simple wx example to test PyDev's event loop integration.
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To run this:
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1) Enable the PyDev GUI event loop integration for wx
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2) do an execfile on this script
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3) ensure you have a working GUI simultaneously with an
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interactive console
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Ref: Modified from wxPython source code wxPython/samples/simple/simple.py
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"""
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if __name__ == '__main__':
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import wx
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class MyFrame(wx.Frame):
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"""
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This is MyFrame. It just shows a few controls on a wxPanel,
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and has a simple menu.
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"""
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def __init__(self, parent, title):
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wx.Frame.__init__(self, parent, -1, title,
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pos=(150, 150), size=(350, 200))
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# Create the menubar
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menuBar = wx.MenuBar()
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# and a menu
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menu = wx.Menu()
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# add an item to the menu, using \tKeyName automatically
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# creates an accelerator, the third param is some help text
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# that will show up in the statusbar
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menu.Append(wx.ID_EXIT, "E&xit\tAlt-X", "Exit this simple sample")
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# bind the menu event to an event handler
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self.Bind(wx.EVT_MENU, self.on_time_to_close, id=wx.ID_EXIT)
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# and put the menu on the menubar
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menuBar.Append(menu, "&File")
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self.SetMenuBar(menuBar)
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self.CreateStatusBar()
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# Now create the Panel to put the other controls on.
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panel = wx.Panel(self)
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# and a few controls
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text = wx.StaticText(panel, -1, "Hello World!")
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text.SetFont(wx.Font(14, wx.SWISS, wx.NORMAL, wx.BOLD))
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text.SetSize(text.GetBestSize())
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btn = wx.Button(panel, -1, "Close")
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funbtn = wx.Button(panel, -1, "Just for fun...")
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# bind the button events to handlers
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self.Bind(wx.EVT_BUTTON, self.on_time_to_close, btn)
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self.Bind(wx.EVT_BUTTON, self.on_fun_button, funbtn)
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# Use a sizer to layout the controls, stacked vertically and with
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# a 10 pixel border around each
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sizer = wx.BoxSizer(wx.VERTICAL)
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sizer.Add(text, 0, wx.ALL, 10)
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sizer.Add(btn, 0, wx.ALL, 10)
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sizer.Add(funbtn, 0, wx.ALL, 10)
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panel.SetSizer(sizer)
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panel.Layout()
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def on_time_to_close(self, evt):
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"""Event handler for the button click."""
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print("See ya later!")
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self.Close()
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def on_fun_button(self, evt):
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"""Event handler for the button click."""
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print("Having fun yet?")
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class MyApp(wx.App):
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def OnInit(self):
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frame = MyFrame(None, "Simple wxPython App")
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self.SetTopWindow(frame)
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print("Print statements go to this stdout window by default.")
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frame.Show(True)
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return True
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if __name__ == '__main__':
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app = wx.GetApp()
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if app is None:
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app = MyApp(redirect=False, clearSigInt=False)
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else:
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frame = MyFrame(None, "Simple wxPython App")
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app.SetTopWindow(frame)
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print("Print statements go to this stdout window by default.")
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frame.Show(True)
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