//Maya ASCII 2024 scene //Name: openpose_arkit_face_test.ma //Last modified: Tue, Jul 14, 2026 10:10:17 AM //Codeset: 950 requires maya "2024"; requires -nodeType "openposeCharacter" "openposeRenderer.py" "1.0.0"; currentUnit -l centimeter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya 2024"; fileInfo "version" "2024"; fileInfo "cutIdentifier" "202310181224-69282f2959"; fileInfo "osv" "Windows 10 Pro v2009 (Build: 19045)"; fileInfo "UUID" "85DD57C5-4B97-1CDE-6FD5-BFA49225A98F"; createNode transform -s -n "persp"; rename -uid "E3491364-4B97-48C1-5E9B-578A13404F49"; setAttr ".v" no; setAttr ".t" -type "double3" 28 21 28 ; setAttr ".r" -type "double3" -27.938352729602379 44.999999999999972 -5.172681101354183e-14 ; createNode camera -s -n "perspShape" -p "persp"; rename -uid "DD6D6127-4073-909D-6E02-1997E2D93C26"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999993; setAttr ".coi" 44.82186966202994; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; rename -uid "035B1CE2-4DC2-F418-C617-688208D299F4"; setAttr ".v" no; setAttr ".t" -type "double3" 0 1000.1 0 ; setAttr ".r" -type "double3" -90 0 0 ; createNode camera -s -n "topShape" -p "top"; rename -uid "6E8EE682-497D-652E-715F-158DADC66B84"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 1000.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; rename -uid "53AD066A-4DDC-4765-95C1-9AB82429A5A2"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 1000.1 ; createNode camera -s -n "frontShape" -p "front"; rename -uid "2E5CFEDD-476C-0A25-F6B8-38A03B0877F8"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 1000.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; rename -uid "A10C8B41-4A98-FACA-5E06-7B8508956AA9"; setAttr ".v" no; setAttr ".t" -type "double3" 1000.1 0 0 ; setAttr ".r" -type "double3" 0 90 0 ; createNode camera -s -n "sideShape" -p "side"; rename -uid "72EA7ED6-4C2B-4DE3-569A-D2B1A7BFABE4"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".coi" 1000.1; setAttr ".ow" 30; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode joint -n "Neck"; rename -uid "98591D1D-4B4C-6895-14DE-4AB34B1EA03A"; setAttr ".t" -type "double3" 0 140 0 ; setAttr ".mnrl" -type "double3" -360 -360 -360 ; setAttr ".mxrl" -type "double3" 360 360 360 ; createNode joint -n "Head" -p "Neck"; rename -uid "9A0315AF-4863-056E-3EDE-E493010F290C"; setAttr ".t" -type "double3" 0 10 0 ; setAttr ".mnrl" -type "double3" -360 -360 -360 ; setAttr ".mxrl" -type "double3" 360 360 360 ; createNode transform -n "transform1"; rename -uid "64FBC6C8-4532-92E7-B69C-14806ED14FDA"; createNode openposeCharacter -n "openposeCharacter_ARKitFace" -p "transform1"; rename -uid "99770FC8-4339-FCCF-4911-D5A1DE12F05B"; setAttr -k off ".v"; setAttr -s 2 ".tj"; setAttr ".fsrc" 1; setAttr -s 52 ".bsw"; setAttr -s 52 ".bsw"; createNode transform -n "faceControl"; rename -uid "6B4BD06A-44E7-A162-C911-A6860437F938"; addAttr -ci true -sn "eyeBlinkLeft" -ln "eyeBlinkLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "eyeLookDownLeft" -ln "eyeLookDownLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "eyeLookInLeft" -ln "eyeLookInLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "eyeLookOutLeft" -ln "eyeLookOutLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "eyeLookUpLeft" -ln "eyeLookUpLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "eyeSquintLeft" -ln "eyeSquintLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "eyeWideLeft" -ln "eyeWideLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "eyeBlinkRight" -ln "eyeBlinkRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "eyeLookDownRight" -ln "eyeLookDownRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "eyeLookInRight" -ln "eyeLookInRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "eyeLookOutRight" -ln "eyeLookOutRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "eyeLookUpRight" -ln "eyeLookUpRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "eyeSquintRight" -ln "eyeSquintRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "eyeWideRight" -ln "eyeWideRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "jawForward" -ln "jawForward" -min 0 -max 1 -at "float"; addAttr -ci true -sn "jawLeft" -ln "jawLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "jawRight" -ln "jawRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "jawOpen" -ln "jawOpen" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthClose" -ln "mouthClose" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthFunnel" -ln "mouthFunnel" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthPucker" -ln "mouthPucker" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthLeft" -ln "mouthLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthRight" -ln "mouthRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthSmileLeft" -ln "mouthSmileLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthSmileRight" -ln "mouthSmileRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthFrownLeft" -ln "mouthFrownLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthFrownRight" -ln "mouthFrownRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthDimpleLeft" -ln "mouthDimpleLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthDimpleRight" -ln "mouthDimpleRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthStretchLeft" -ln "mouthStretchLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthStretchRight" -ln "mouthStretchRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthRollLower" -ln "mouthRollLower" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthRollUpper" -ln "mouthRollUpper" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthShrugLower" -ln "mouthShrugLower" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthShrugUpper" -ln "mouthShrugUpper" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthPressLeft" -ln "mouthPressLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthPressRight" -ln "mouthPressRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthLowerDownLeft" -ln "mouthLowerDownLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthLowerDownRight" -ln "mouthLowerDownRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthUpperUpLeft" -ln "mouthUpperUpLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "mouthUpperUpRight" -ln "mouthUpperUpRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "browDownLeft" -ln "browDownLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "browDownRight" -ln "browDownRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "browInnerUp" -ln "browInnerUp" -min 0 -max 1 -at "float"; addAttr -ci true -sn "browOuterUpLeft" -ln "browOuterUpLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "browOuterUpRight" -ln "browOuterUpRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "cheekPuff" -ln "cheekPuff" -min 0 -max 1 -at "float"; addAttr -ci true -sn "cheekSquintLeft" -ln "cheekSquintLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "cheekSquintRight" -ln "cheekSquintRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "noseSneerLeft" -ln "noseSneerLeft" -min 0 -max 1 -at "float"; addAttr -ci true -sn "noseSneerRight" -ln "noseSneerRight" -min 0 -max 1 -at "float"; addAttr -ci true -sn "tongueOut" -ln "tongueOut" -min 0 -max 1 -at "float"; setAttr -k on ".eyeBlinkLeft"; setAttr -k on ".eyeLookDownLeft"; setAttr -k on ".eyeLookInLeft"; setAttr -k on ".eyeLookOutLeft"; setAttr -k on ".eyeLookUpLeft"; setAttr -k on ".eyeSquintLeft"; setAttr -k on ".eyeWideLeft" 0.69999998807907104; setAttr -k on ".eyeBlinkRight"; setAttr -k on ".eyeLookDownRight"; setAttr -k on ".eyeLookInRight"; setAttr -k on ".eyeLookOutRight"; setAttr -k on ".eyeLookUpRight"; setAttr -k on ".eyeSquintRight"; setAttr -k on ".eyeWideRight" 0.69999998807907104; setAttr -k on ".jawForward"; setAttr -k on ".jawLeft"; setAttr -k on ".jawRight"; setAttr -k on ".jawOpen" 0.60000002384185791; setAttr -k on ".mouthClose"; setAttr -k on ".mouthFunnel"; setAttr -k on ".mouthPucker"; setAttr -k on ".mouthLeft"; setAttr -k on ".mouthRight"; setAttr -k on ".mouthSmileLeft" 1; setAttr -k on ".mouthSmileRight" 1; setAttr -k on ".mouthFrownLeft"; setAttr -k on ".mouthFrownRight"; setAttr -k on ".mouthDimpleLeft"; setAttr -k on ".mouthDimpleRight"; setAttr -k on ".mouthStretchLeft"; setAttr -k on ".mouthStretchRight"; setAttr -k on ".mouthRollLower"; setAttr -k on ".mouthRollUpper"; setAttr -k on ".mouthShrugLower"; setAttr -k on ".mouthShrugUpper"; setAttr -k on ".mouthPressLeft"; setAttr -k on ".mouthPressRight"; setAttr -k on ".mouthLowerDownLeft"; setAttr -k on ".mouthLowerDownRight"; setAttr -k on ".mouthUpperUpLeft"; setAttr -k on ".mouthUpperUpRight"; setAttr -k on ".browDownLeft"; setAttr -k on ".browDownRight"; setAttr -k on ".browInnerUp" 0.80000001192092896; setAttr -k on ".browOuterUpLeft" 0.60000002384185791; setAttr -k on ".browOuterUpRight" 0.60000002384185791; setAttr -k on ".cheekPuff"; setAttr -k on ".cheekSquintLeft"; setAttr -k on ".cheekSquintRight"; setAttr -k on ".noseSneerLeft"; setAttr -k on ".noseSneerRight"; setAttr -k on ".tongueOut"; createNode lightLinker -s -n "lightLinker1"; rename -uid "6D455AD6-40A9-F99D-5089-B0A48DE96155"; setAttr -s 2 ".lnk"; setAttr -s 2 ".slnk"; createNode displayLayerManager -n "layerManager"; rename -uid "89D07F4B-4D2B-38E3-1982-E49382568D7B"; createNode displayLayer -n "defaultLayer"; rename -uid "FE3D0295-4D3E-B21D-61C6-E48A8F983B9A"; setAttr ".ufem" -type "stringArray" 0 ; createNode renderLayerManager -n "renderLayerManager"; rename -uid "D3652996-4893-A8CF-67F1-B39C47121B22"; createNode renderLayer -n "defaultRenderLayer"; rename -uid "7B692699-4A43-99A7-033B-D8AB3ECF5B0E"; setAttr ".g" yes; createNode script -n "uiConfigurationScriptNode"; rename -uid "C885E9DA-4CD9-2E2D-D858-D7960EC8BBFF"; setAttr ".b" -type "string" "// Maya Mel UI Configuration File.\n// No UI generated in batch mode.\n"; setAttr ".st" 3; createNode script -n "sceneConfigurationScriptNode"; rename -uid "D790ABD8-4269-6467-7F7B-0B99D3F4D4A4"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 120 -ast 1 -aet 200 "; setAttr ".st" 6; select -ne :time1; setAttr ".o" 1; setAttr ".unw" 1; select -ne :hardwareRenderingGlobals; setAttr ".otfna" -type "stringArray" 22 "NURBS Curves" "NURBS Surfaces" "Polygons" "Subdiv Surface" "Particles" "Particle Instance" "Fluids" "Strokes" "Image Planes" "UI" "Lights" "Cameras" "Locators" "Joints" "IK Handles" "Deformers" "Motion Trails" "Components" "Hair Systems" "Follicles" "Misc. UI" "Ornaments" ; setAttr ".otfva" -type "Int32Array" 22 0 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 ; setAttr ".fprt" yes; setAttr ".rtfm" 1; select -ne :renderPartition; setAttr -s 2 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 5 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderingList1; select -ne :standardSurface1; setAttr ".bc" -type "float3" 0.40000001 0.40000001 0.40000001 ; setAttr ".sr" 0.5; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; addAttr -ci true -h true -sn "dss" -ln "defaultSurfaceShader" -dt "string"; setAttr ".dss" -type "string" "standardSurface1"; select -ne :defaultResolution; setAttr ".w" 512; setAttr ".h" 512; setAttr ".pa" 1; select -ne :defaultColorMgtGlobals; setAttr ".cfe" yes; setAttr ".cfp" -type "string" "/OCIO-configs/Maya2022-default/config.ocio"; setAttr ".vtn" -type "string" "ACES 1.0 SDR-video (sRGB)"; setAttr ".vn" -type "string" "ACES 1.0 SDR-video"; setAttr ".dn" -type "string" "sRGB"; setAttr ".wsn" -type "string" "ACEScg"; setAttr ".otn" -type "string" "ACES 1.0 SDR-video (sRGB)"; setAttr ".potn" -type "string" "ACES 1.0 SDR-video (sRGB)"; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; connectAttr "Neck.s" "Head.is"; connectAttr "Head.msg" "openposeCharacter_ARKitFace.tj[0]"; connectAttr "Neck.msg" "openposeCharacter_ARKitFace.tj[1]"; connectAttr "faceControl.eyeBlinkLeft" "openposeCharacter_ARKitFace.bsw[0]"; connectAttr "faceControl.eyeLookDownLeft" "openposeCharacter_ARKitFace.bsw[1]"; connectAttr "faceControl.eyeLookInLeft" "openposeCharacter_ARKitFace.bsw[2]"; connectAttr "faceControl.eyeLookOutLeft" "openposeCharacter_ARKitFace.bsw[3]"; connectAttr "faceControl.eyeLookUpLeft" "openposeCharacter_ARKitFace.bsw[4]"; connectAttr "faceControl.eyeSquintLeft" "openposeCharacter_ARKitFace.bsw[5]"; connectAttr "faceControl.eyeWideLeft" "openposeCharacter_ARKitFace.bsw[6]"; connectAttr "faceControl.eyeBlinkRight" "openposeCharacter_ARKitFace.bsw[7]"; connectAttr "faceControl.eyeLookDownRight" "openposeCharacter_ARKitFace.bsw[8]"; connectAttr "faceControl.eyeLookInRight" "openposeCharacter_ARKitFace.bsw[9]"; connectAttr "faceControl.eyeLookOutRight" "openposeCharacter_ARKitFace.bsw[10]"; connectAttr "faceControl.eyeLookUpRight" "openposeCharacter_ARKitFace.bsw[11]"; connectAttr "faceControl.eyeSquintRight" "openposeCharacter_ARKitFace.bsw[12]"; connectAttr "faceControl.eyeWideRight" "openposeCharacter_ARKitFace.bsw[13]"; connectAttr "faceControl.jawForward" "openposeCharacter_ARKitFace.bsw[14]"; connectAttr "faceControl.jawLeft" "openposeCharacter_ARKitFace.bsw[15]"; connectAttr "faceControl.jawRight" "openposeCharacter_ARKitFace.bsw[16]"; connectAttr "faceControl.jawOpen" "openposeCharacter_ARKitFace.bsw[17]"; connectAttr "faceControl.mouthClose" "openposeCharacter_ARKitFace.bsw[18]"; connectAttr "faceControl.mouthFunnel" "openposeCharacter_ARKitFace.bsw[19]"; connectAttr "faceControl.mouthPucker" "openposeCharacter_ARKitFace.bsw[20]"; connectAttr "faceControl.mouthLeft" "openposeCharacter_ARKitFace.bsw[21]"; connectAttr "faceControl.mouthRight" "openposeCharacter_ARKitFace.bsw[22]"; connectAttr "faceControl.mouthSmileLeft" "openposeCharacter_ARKitFace.bsw[23]"; connectAttr "faceControl.mouthSmileRight" "openposeCharacter_ARKitFace.bsw[24]"; connectAttr "faceControl.mouthFrownLeft" "openposeCharacter_ARKitFace.bsw[25]"; connectAttr "faceControl.mouthFrownRight" "openposeCharacter_ARKitFace.bsw[26]"; connectAttr "faceControl.mouthDimpleLeft" "openposeCharacter_ARKitFace.bsw[27]"; connectAttr "faceControl.mouthDimpleRight" "openposeCharacter_ARKitFace.bsw[28]" ; connectAttr "faceControl.mouthStretchLeft" "openposeCharacter_ARKitFace.bsw[29]" ; connectAttr "faceControl.mouthStretchRight" "openposeCharacter_ARKitFace.bsw[30]" ; connectAttr "faceControl.mouthRollLower" "openposeCharacter_ARKitFace.bsw[31]"; connectAttr "faceControl.mouthRollUpper" "openposeCharacter_ARKitFace.bsw[32]"; connectAttr "faceControl.mouthShrugLower" "openposeCharacter_ARKitFace.bsw[33]"; connectAttr "faceControl.mouthShrugUpper" "openposeCharacter_ARKitFace.bsw[34]"; connectAttr "faceControl.mouthPressLeft" "openposeCharacter_ARKitFace.bsw[35]"; connectAttr "faceControl.mouthPressRight" "openposeCharacter_ARKitFace.bsw[36]"; connectAttr "faceControl.mouthLowerDownLeft" "openposeCharacter_ARKitFace.bsw[37]" ; connectAttr "faceControl.mouthLowerDownRight" "openposeCharacter_ARKitFace.bsw[38]" ; connectAttr "faceControl.mouthUpperUpLeft" "openposeCharacter_ARKitFace.bsw[39]" ; connectAttr "faceControl.mouthUpperUpRight" "openposeCharacter_ARKitFace.bsw[40]" ; connectAttr "faceControl.browDownLeft" "openposeCharacter_ARKitFace.bsw[41]"; connectAttr "faceControl.browDownRight" "openposeCharacter_ARKitFace.bsw[42]"; connectAttr "faceControl.browInnerUp" "openposeCharacter_ARKitFace.bsw[43]"; connectAttr "faceControl.browOuterUpLeft" "openposeCharacter_ARKitFace.bsw[44]"; connectAttr "faceControl.browOuterUpRight" "openposeCharacter_ARKitFace.bsw[45]" ; connectAttr "faceControl.cheekPuff" "openposeCharacter_ARKitFace.bsw[46]"; connectAttr "faceControl.cheekSquintLeft" "openposeCharacter_ARKitFace.bsw[47]"; connectAttr "faceControl.cheekSquintRight" "openposeCharacter_ARKitFace.bsw[48]" ; connectAttr "faceControl.noseSneerLeft" "openposeCharacter_ARKitFace.bsw[49]"; connectAttr "faceControl.noseSneerRight" "openposeCharacter_ARKitFace.bsw[50]"; connectAttr "faceControl.tongueOut" "openposeCharacter_ARKitFace.bsw[51]"; relationship "link" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr "defaultRenderLayer.msg" ":defaultRenderingList1.r" -na; // End of openpose_arkit_face_test.ma