Files
PoseRenderer/python/debugpy/_vendored/pydevd/pydev_ipython/inputhookpyglet.py
T
indigo ec5f52c7c6 Vendor debugpy for VS Code attach debugging
Bundles debugpy 1.7.0 directly in python/ so "Maya: Attach (debugpy)"
works with no per-machine pip install step. Installed via Maya 2022's
own pip so it resolved a version actually compatible with Python 3.7
(Maya 2022's interpreter), then verified import + listen() succeeds
under all three target Maya Python versions (3.7/3.9/3.10).

Also fixes a latent __file__-under-exec() bug in
start_debug_server.py (same pitfall as Maya's own plugin loader,
never hit until this exercised it) and corrects the README's Maya
Python version claim -- 2022 ships Python 3.7, not 3.9 as previously
stated, which was never independently verified until now.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-14 09:01:16 +08:00

93 lines
3.2 KiB
Python

# encoding: utf-8
"""
Enable pyglet to be used interacive by setting PyOS_InputHook.
Authors
-------
* Nicolas P. Rougier
* Fernando Perez
"""
#-----------------------------------------------------------------------------
# Copyright (C) 2008-2011 The IPython Development Team
#
# Distributed under the terms of the BSD License. The full license is in
# the file COPYING, distributed as part of this software.
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# Imports
#-----------------------------------------------------------------------------
import os
import sys
from _pydev_bundle._pydev_saved_modules import time
from timeit import default_timer as clock
import pyglet # @UnresolvedImport
from pydev_ipython.inputhook import stdin_ready
# On linux only, window.flip() has a bug that causes an AttributeError on
# window close. For details, see:
# http://groups.google.com/group/pyglet-users/browse_thread/thread/47c1aab9aa4a3d23/c22f9e819826799e?#c22f9e819826799e
if sys.platform.startswith('linux'):
def flip(window):
try:
window.flip()
except AttributeError:
pass
else:
def flip(window):
window.flip()
#-----------------------------------------------------------------------------
# Code
#-----------------------------------------------------------------------------
def inputhook_pyglet():
"""Run the pyglet event loop by processing pending events only.
This keeps processing pending events until stdin is ready. After
processing all pending events, a call to time.sleep is inserted. This is
needed, otherwise, CPU usage is at 100%. This sleep time should be tuned
though for best performance.
"""
# We need to protect against a user pressing Control-C when IPython is
# idle and this is running. We trap KeyboardInterrupt and pass.
try:
t = clock()
while not stdin_ready():
pyglet.clock.tick()
for window in pyglet.app.windows:
window.switch_to()
window.dispatch_events()
window.dispatch_event('on_draw')
flip(window)
# We need to sleep at this point to keep the idle CPU load
# low. However, if sleep to long, GUI response is poor. As
# a compromise, we watch how often GUI events are being processed
# and switch between a short and long sleep time. Here are some
# stats useful in helping to tune this.
# time CPU load
# 0.001 13%
# 0.005 3%
# 0.01 1.5%
# 0.05 0.5%
used_time = clock() - t
if used_time > 10.0:
# print 'Sleep for 1 s' # dbg
time.sleep(1.0)
elif used_time > 0.1:
# Few GUI events coming in, so we can sleep longer
# print 'Sleep for 0.05 s' # dbg
time.sleep(0.05)
else:
# Many GUI events coming in, so sleep only very little
time.sleep(0.001)
except KeyboardInterrupt:
pass
return 0