67b3deedbd
Three changesets bundled together: - faceFollow (Camera/Neck) for the ARKit-blendshape face: it can now rotate with the mapped Body_Neck joint's own local axes instead of always billboarding toward the camera. - Fixed a real correctness bug: the face was rendering as isolated dots. Verified against OpenPose's own published keypoint diagrams and source (FACE_PAIRS_RENDER_GPU, 63 pairs) that it should render connected jaw/eyebrow/nose/eye/mouth contour lines; full_limb_data() was also silently dropping face limbs entirely. Both fixed. - Default eyes/ears: most rigs (HumanIK included) have no REye/LEye/REar/LEar joints, only Head/Nose, leaving those 4 slots permanently invisible. They now get a synthetic head-relative position when unmapped but Body_Nose is mapped, anchored at and rotating with the Nose joint's own orientation (not the camera) -- toggleable via useDefaultEyesEars, always overridden by an explicit joint mapping. Also drops the RShoulder->REar / LShoulder->LEar lines from BODY_25 and COCO connectivity by request (a detection-robustness quirk of OpenPose's original network, not real anatomy) so ears stay leaf points -- a disclosed, deliberate deviation from upstream's otherwise-verbatim connectivity. All verified against real Maya (2022/2023/2024), not just logic: rotation math checked exact, explicit-mapping-overrides-fallback checked, shoulder-ear removal checked against full_limb_data() output, rendered test scenes visually confirmed against OpenPose's own reference diagrams. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
171 lines
6.4 KiB
Python
171 lines
6.4 KiB
Python
"""Viewport 2.0 draw override for ``openposeCharacter``: a live, colored
|
|
skeleton overlay drawn in world space on top of the mapped joints, so a rig
|
|
can be visually QA'd against the OpenPose_full mapping without rendering.
|
|
|
|
This is independent of the render override (render_override.py) -- it always
|
|
draws (when the node's enableDisplay attr is on) in every viewport, in 3D
|
|
world space, and tracks animation live via prepareForDraw() being re-run
|
|
whenever the node is dirtied.
|
|
"""
|
|
|
|
import maya.api.OpenMaya as om
|
|
import maya.api.OpenMayaRender as omr
|
|
|
|
from . import constants
|
|
from . import face_blendshapes
|
|
from . import mapping_node
|
|
from . import projector
|
|
|
|
|
|
def _mcolor(rgb255):
|
|
return om.MColor((rgb255[0] / 255.0, rgb255[1] / 255.0, rgb255[2] / 255.0, 1.0))
|
|
|
|
|
|
def _fill_default_eye_ear_positions(dep_fn, mapped, positions):
|
|
"""Fill in synthetic REye/LEye/REar/LEar world positions (see
|
|
constants.DEFAULT_EYE_EAR_LOCAL_OFFSETS) for whichever of those slots
|
|
aren't already explicitly mapped, anchored at and oriented by the
|
|
joint mapped to Nose (the head) -- so they turn with the head's actual
|
|
rotation rather than facing the camera. No-op if Nose isn't mapped.
|
|
"""
|
|
missing_offsets = {
|
|
index: offset
|
|
for index, offset in constants.DEFAULT_EYE_EAR_LOCAL_OFFSETS.items()
|
|
if index not in positions
|
|
}
|
|
if not missing_offsets:
|
|
return
|
|
nose_index = constants.NAME_TO_INDEX["Body_Nose"]
|
|
if nose_index not in mapped:
|
|
return
|
|
anchor = positions[nose_index]
|
|
|
|
face_scale = mapping_node.get_face_scale(dep_fn)
|
|
computed = projector.default_head_relative_points(anchor, mapped[nose_index], face_scale, missing_offsets)
|
|
positions.update(computed)
|
|
|
|
|
|
class OpenPoseUserData(om.MUserData):
|
|
|
|
def __init__(self):
|
|
om.MUserData.__init__(self, False) # Maya should not delete after one draw
|
|
self.lines = [] # [(p0, p1, MColor, thickness), ...]
|
|
self.points = [] # [(p, MColor, pointSize), ...]
|
|
|
|
|
|
class OpenPoseDrawOverride(omr.MPxDrawOverride):
|
|
|
|
@staticmethod
|
|
def creator(obj):
|
|
return OpenPoseDrawOverride(obj)
|
|
|
|
def __init__(self, obj):
|
|
omr.MPxDrawOverride.__init__(self, obj, None, isAlwaysDirty=True)
|
|
|
|
def supportedDrawAPIs(self):
|
|
return omr.MRenderer.kAllDevices
|
|
|
|
def isBounded(self, obj_path, camera_path):
|
|
# Joints being displayed can be anywhere in the scene relative to
|
|
# this node's own (irrelevant) transform -- don't cull on bbox.
|
|
return False
|
|
|
|
def hasUIDrawables(self):
|
|
return True
|
|
|
|
def prepareForDraw(self, obj_path, camera_path, frame_context, old_data):
|
|
data = old_data if isinstance(old_data, OpenPoseUserData) else OpenPoseUserData()
|
|
data.lines = []
|
|
data.points = []
|
|
|
|
dep_fn = om.MFnDependencyNode(obj_path.node())
|
|
try:
|
|
enabled = dep_fn.findPlug(mapping_node.aEnableDisplay, False).asBool()
|
|
except RuntimeError:
|
|
enabled = True
|
|
if not enabled:
|
|
return data
|
|
|
|
radius_scale = dep_fn.findPlug(mapping_node.aJointRadiusScale, False).asFloat()
|
|
thickness_scale = dep_fn.findPlug(mapping_node.aLimbThicknessScale, False).asFloat()
|
|
body_model = mapping_node.get_body_model(dep_fn)
|
|
|
|
mapped = mapping_node.get_mapped_joint_paths(dep_fn)
|
|
positions = {index: projector.world_position(path) for index, path in mapped.items()}
|
|
|
|
if mapping_node.get_use_default_eyes_ears(dep_fn):
|
|
_fill_default_eye_ear_positions(dep_fn, mapped, positions)
|
|
|
|
if mapping_node.get_face_source(dep_fn) == mapping_node.FACE_SOURCE_ARKIT_BLENDSHAPES:
|
|
nose_index = constants.NAME_TO_INDEX["Body_Nose"]
|
|
anchor = positions.get(nose_index)
|
|
if anchor is not None:
|
|
weights = mapping_node.get_blendshape_weights(dep_fn)
|
|
face_scale = mapping_node.get_face_scale(dep_fn)
|
|
local_points = face_blendshapes.compute_face_local_points(weights)
|
|
|
|
neck_index = constants.NAME_TO_INDEX["Body_Neck"]
|
|
if mapping_node.get_face_follow(dep_fn) == mapping_node.FACE_FOLLOW_NECK and neck_index in mapped:
|
|
world_points = projector.oriented_world_points(
|
|
anchor, mapped[neck_index], local_points, face_scale
|
|
)
|
|
else:
|
|
world_points = projector.billboard_world_points(anchor, camera_path, local_points, face_scale)
|
|
|
|
for offset, world_point in enumerate(world_points):
|
|
positions[constants.FACE_START + offset] = world_point
|
|
|
|
active_indices = set(constants.active_point_indices(body_model))
|
|
pairs, colors, thickness_list = constants.full_limb_data(body_model)
|
|
|
|
for pair_i, (a, b) in enumerate(pairs):
|
|
if a in positions and b in positions:
|
|
thickness = thickness_list[pair_i] * thickness_scale
|
|
if thickness <= 0.0:
|
|
continue
|
|
data.lines.append((positions[a], positions[b], _mcolor(colors[pair_i]), thickness))
|
|
|
|
for index, pos in positions.items():
|
|
if index not in active_indices:
|
|
continue
|
|
radius = constants.KEYPOINT_POINT_RADIUS[index] * radius_scale
|
|
if radius <= 0.0:
|
|
continue
|
|
data.points.append((pos, _mcolor(constants.KEYPOINT_POINT_COLORS[index]), radius * 2.0))
|
|
|
|
return data
|
|
|
|
def addUIDrawables(self, obj_path, draw_manager, frame_context, data):
|
|
if not isinstance(data, OpenPoseUserData):
|
|
return
|
|
|
|
draw_manager.beginDrawable()
|
|
draw_manager.setDepthPriority(omr.MRenderItem.sActiveWireDepthPriority)
|
|
|
|
for p0, p1, color, thickness in data.lines:
|
|
draw_manager.setColor(color)
|
|
draw_manager.setLineWidth(thickness)
|
|
draw_manager.line(p0, p1)
|
|
|
|
for pos, color, point_size in data.points:
|
|
draw_manager.setColor(color)
|
|
draw_manager.setPointSize(point_size)
|
|
draw_manager.point(pos)
|
|
|
|
draw_manager.endDrawable()
|
|
|
|
|
|
def register(fn_plugin):
|
|
omr.MDrawRegistry.registerDrawOverrideCreator(
|
|
mapping_node.DRAW_CLASSIFICATION,
|
|
mapping_node.DRAW_REGISTRANT_ID,
|
|
OpenPoseDrawOverride.creator,
|
|
)
|
|
|
|
|
|
def deregister(fn_plugin):
|
|
omr.MDrawRegistry.deregisterDrawOverrideCreator(
|
|
mapping_node.DRAW_CLASSIFICATION,
|
|
mapping_node.DRAW_REGISTRANT_ID,
|
|
)
|