Add playblast: viewport capture to H.264 MP4 via libavcodec

- TimelinePanel: Playblast button opens modal with output dir (native
  folder picker via IFileOpenDialog), custom resolution (HD/FHD/4K
  presets), frame range, and movie export toggle
- UsdSceneRenderer: CaptureFrame() reads pixels from resolved MSAA FBO;
  Render() stores last dimensions for off-screen re-render at capture res
- MovieEncoder: streams RGBA frames directly into MP4 using libavcodec/
  libswscale (H.264, tries libx264 → nvenc → qsv → amf → openh264)
- Application: CapturePlayblastFrame() re-renders at capture resolution
  each frame; opens/writes/closes MovieEncoder inline with the render loop
- FileDialog: BrowseFolder() using Vista-style IFileOpenDialog (COM)
- CMake: FindFFmpeg.cmake locates prebuilt BtbN GPL shared package in
  third_party/ffmpeg; links and copies DLLs for main and test targets

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-06-23 09:36:30 +08:00
parent c796c76561
commit 0538dd3243
12 changed files with 764 additions and 3 deletions
+6
View File
@@ -11,6 +11,7 @@
#include "../core/LayerManager.h"
#include "../core/PropertyManager.h"
#include "../core/CommandHistory.h"
#include "../utils/MovieEncoder.h"
#include <memory>
#include <string>
@@ -43,6 +44,9 @@ private:
// Stage editing operations (also exposed via Stage menu)
void AddReferenceToStage();
void CreatePrimOnStage(const std::string& typeName);
// Playblast — called each frame while a capture is in progress.
void CapturePlayblastFrame();
std::unique_ptr<ImGuiContext> m_imguiContext;
std::unique_ptr<IconManager> m_iconManager;
@@ -63,6 +67,8 @@ private:
bool m_showPropertyPanel;
bool m_showTimeline;
bool m_running;
MovieEncoder m_movieEncoder;
};
} // namespace UsdLayerManager