Add playblast: viewport capture to H.264 MP4 via libavcodec
- TimelinePanel: Playblast button opens modal with output dir (native folder picker via IFileOpenDialog), custom resolution (HD/FHD/4K presets), frame range, and movie export toggle - UsdSceneRenderer: CaptureFrame() reads pixels from resolved MSAA FBO; Render() stores last dimensions for off-screen re-render at capture res - MovieEncoder: streams RGBA frames directly into MP4 using libavcodec/ libswscale (H.264, tries libx264 → nvenc → qsv → amf → openh264) - Application: CapturePlayblastFrame() re-renders at capture resolution each frame; opens/writes/closes MovieEncoder inline with the render loop - FileDialog: BrowseFolder() using Vista-style IFileOpenDialog (COM) - CMake: FindFFmpeg.cmake locates prebuilt BtbN GPL shared package in third_party/ffmpeg; links and copies DLLs for main and test targets Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -21,6 +21,12 @@ public:
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const char* defaultExt = "usd",
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HWND owner = nullptr
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);
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// Folder picker (Vista-style IFileOpenDialog)
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static std::string BrowseFolder(
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const char* title = "Select Output Folder",
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HWND owner = nullptr
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);
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private:
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static const int MAX_PATH_LENGTH = 4096;
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