Add preview shape picker to shader ball; drag controls for node properties
Preview geometry dropdown: Sphere / Cube / Cylinder (native prims), Teapot and Hair (bundled resources/preview/*.usdc - teapot tessellated from the Newell patch data with the Blinn 1.3x height correction, hair as 220 procedural B-spline strands), and Cloud Volume (UsdVolVolume over the OpenVDB bunny_cloud sample, downloaded at CMake configure and gitignored like the HDRIs). Shapes live under one scope with the material bound on it; switching activates one shape and reframes the camera. Missing assets drop out of the dropdown. usdVol added to the USD link set. The camera starts in a Maya-style 3/4 view. Node property values switch from Input* fields back to draggable controls (Ctrl+click to type): live-apply while dragging, one undo command on release. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -79,3 +79,4 @@ imgui.ini
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# OCIO config LUT files — downloaded automatically at CMake configure time
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resources/OpenColorIO-Configs/
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resources/hdri/
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resources/vdb/
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