Mask viewport split dividers under floating windows
The divider hit-zones are raw screen rects; gate them on IsWindowHovered(ChildWindows) so a window stacked over the viewport (e.g. the Material Editor) doesn't highlight or start a resize drag through it. In-progress drags still track until release. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -78,3 +78,4 @@ imgui.ini
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# OCIO config LUT files — downloaded automatically at CMake configure time
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resources/OpenColorIO-Configs/
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resources/hdri/
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