Mask viewport split dividers under floating windows

The divider hit-zones are raw screen rects; gate them on
IsWindowHovered(ChildWindows) so a window stacked over the viewport
(e.g. the Material Editor) doesn't highlight or start a resize drag
through it. In-progress drags still track until release.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-04 20:44:36 +08:00
parent 0640201d5b
commit 338970b243
2 changed files with 14 additions and 2 deletions
+1
View File
@@ -78,3 +78,4 @@ imgui.ini
# OCIO config LUT files — downloaded automatically at CMake configure time
resources/OpenColorIO-Configs/
resources/hdri/