Add per-viewport cull style option
Exposes UsdImagingGLCullStyle as a Cull Style sub-menu in the gear popup (Back Unless Double-Sided / Back / Front / Nothing / No Opinion). Defaults to BackUnlessDoubleSided, matching usdview. Setting persists per-viewport to viewport_settings.ini. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -174,6 +174,7 @@ UsdSceneRenderer::UsdSceneRenderer()
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, m_aaEnabled(false)
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, m_backgroundColor(0.15f, 0.15f, 0.15f)
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, m_shadingMode(ShadingMode::SmoothShaded)
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, m_cullStyle(CullStyle::BackUnlessDoubleSided)
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, m_colorCorrectionMode(ColorCorrectionMode::sRGB)
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, m_ambientLightOnly(true)
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, m_domeLightEnabled(false)
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@@ -728,7 +729,7 @@ void UsdSceneRenderer::Render(int width, int height)
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m_renderParams.showRender = m_showRender;
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m_renderParams.enableSampleAlphaToCoverage = true;
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m_renderParams.gammaCorrectColors = false;
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m_renderParams.cullStyle = pxr::UsdImagingGLCullStyle::CULL_STYLE_BACK_UNLESS_DOUBLE_SIDED;
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m_renderParams.cullStyle = static_cast<pxr::UsdImagingGLCullStyle>(m_cullStyle);
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m_renderParams.enableSceneMaterials = true;
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m_renderParams.enableSceneLights = true;
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m_renderParams.highlight = true;
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