Add per-viewport AOV selection (stageView.py GetRendererAovs port)
Exposes the render delegate's available AOVs in the gear popup under a new "AOV" sub-menu. Selecting an AOV calls SetRendererAov on the engine and persists the choice per-viewport in viewport_settings.ini. Switching the render delegate resets the AOV to "color", matching stageView.py's _handleRendererChanged. Menu is greyed-out when the delegate reports no AOVs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -183,6 +183,10 @@ public:
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bool ShowCameraGuide() const { return m_showCameraGuide; }
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void SetShowCameraGuide(bool show) { m_showCameraGuide = show; }
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const pxr::TfToken& GetCurrentAov() const { return m_currentAov; }
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pxr::TfTokenVector GetRendererAovs() const;
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bool SetCurrentAov(const pxr::TfToken& aov);
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bool GetAAEnabled() const { return m_aaEnabled; }
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void SetAAEnabled(bool enabled) { m_aaEnabled = enabled; }
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@@ -331,6 +335,7 @@ private:
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bool m_showGrid;
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bool m_showCameraGuide;
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pxr::TfToken m_currentAov;
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bool m_aaEnabled; ///< GL_LINE_SMOOTH anti-aliasing for all line overlays
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pxr::GfVec3f m_backgroundColor;
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