Add per-viewport AOV selection (stageView.py GetRendererAovs port)
Exposes the render delegate's available AOVs in the gear popup under a new "AOV" sub-menu. Selecting an AOV calls SetRendererAov on the engine and persists the choice per-viewport in viewport_settings.ini. Switching the render delegate resets the AOV to "color", matching stageView.py's _handleRendererChanged. Menu is greyed-out when the delegate reports no AOVs. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -94,6 +94,7 @@ ViewportTileSettings ViewportTile::GetSettings() const
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s.renderDelegate = m_renderer.GetCurrentRendererId().GetString();
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s.showGrid = m_renderer.ShowGrid();
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s.showCameraGuide = m_renderer.ShowCameraGuide();
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s.aov = m_renderer.GetCurrentAov().GetString();
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s.aaEnabled = m_renderer.GetAAEnabled();
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const pxr::GfVec3f& bg = m_renderer.GetBackgroundColor();
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s.bgColorR = bg[0]; s.bgColorG = bg[1]; s.bgColorB = bg[2];
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@@ -110,6 +111,8 @@ void ViewportTile::ApplySettings(const ViewportTileSettings& s)
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m_renderer.SetRendererPlugin(pxr::TfToken(s.renderDelegate));
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m_renderer.SetShowGrid(s.showGrid);
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m_renderer.SetShowCameraGuide(s.showCameraGuide);
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if (!s.aov.empty())
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m_renderer.SetCurrentAov(pxr::TfToken(s.aov));
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m_renderer.SetAAEnabled(s.aaEnabled);
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m_renderer.SetBackgroundColor(pxr::GfVec3f(s.bgColorR, s.bgColorG, s.bgColorB));
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m_renderer.SetBBoxMode(static_cast<BBoxMode>(s.bboxMode));
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@@ -1008,6 +1011,20 @@ void ViewportTile::RenderCompactToolbar(int tileIndex)
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ImGui::EndMenu();
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}
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// -- AOV ---------------------------------------------------------
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{
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pxr::TfTokenVector aovs = m_renderer.GetRendererAovs();
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if (ImGui::BeginMenu("AOV", !aovs.empty())) {
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pxr::TfToken currentAov = m_renderer.GetCurrentAov();
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for (const auto& aov : aovs) {
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bool checked = (aov == currentAov);
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if (ImGui::MenuItem(aov.GetText(), nullptr, checked) && !checked)
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m_renderer.SetCurrentAov(aov);
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}
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ImGui::EndMenu();
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}
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}
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// -- Lighting ----------------------------------------------------
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if (ImGui::BeginMenu("Lighting")) {
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bool ambient = m_renderer.GetAmbientLightOnly();
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