Stage Editor Panel — sublayer editing with ET control, mute, reorder, dirty state
Replace LayerPanel with StageEditorPanel for full sublayer composition workflow: - Edit target (ET) checkbox on root/session and each sublayer; pen icon header - Dirty indicator (*) per layer; muted layers remain visible in list - Drag-drop and Move Up/Down reordering with undo (LayerReorderCommand) - Add existing sublayer via file dialog; create new sublayer modal - Fixed LayerReorderCommand::ApplyOrder using full-stack indices on sublayer-local list (silent remove failure → duplicate insert → USD _ValidateEdit error) - Fixed muted sublayer visibility: walk GetSubLayerPaths() + FindOrOpenRelativeToLayer + m_layerRefs to keep muted layers alive and visible Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -2,7 +2,7 @@
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#include "ImGuiContext.h"
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#include "IconManager.h"
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#include "LayerPanel.h"
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#include "StageEditorPanel.h"
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#include "SceneHierarchyPanel.h"
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#include "ViewportPanel.h"
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#include "PropertyPanel.h"
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@@ -49,7 +49,7 @@ private:
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std::unique_ptr<LayerManager> m_layerManager;
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std::unique_ptr<PropertyManager> m_propertyManager;
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CommandHistory m_commandHistory;
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std::unique_ptr<LayerPanel> m_layerPanel;
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std::unique_ptr<StageEditorPanel> m_stageEditorPanel;
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std::unique_ptr<SceneHierarchyPanel> m_sceneHierarchyPanel;
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std::unique_ptr<ViewportPanel> m_viewportPanel;
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std::unique_ptr<PropertyPanel> m_propertyPanel;
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