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## Why
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The application currently has a `SceneHierarchyPanel` class that renders a prim tree using USD traversal, but `Application::RenderUI()` ignores it and renders an inline placeholder instead. Users cannot browse the USD prim hierarchy in the Scene Hierarchy panel — the foundational feature for this USD editing tool.
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## What Changes
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- Wire the existing `SceneHierarchyPanel` class into `Application` so it renders in the "Scene Hierarchy" dockable window
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- Enhance the panel to display prim type icons, visibility/active state indicators, and structured prim path hierarchy
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- Support prim selection that can drive other panels (Property Panel, Layer Panel) via the existing callback mechanism
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- Add context menu support for common prim operations (toggle visibility, toggle active, show/hide children)
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## Capabilities
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### New Capabilities
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- `scene-hierarchy-panel`: Renders a tree view of USD prims from the loaded stage, with selection, type indicators, and prim state toggles. Wired as a dockable panel in the application layout.
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### Modified Capabilities
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<!-- No existing specs have requirement-level changes -->
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## Impact
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- **Affected code**: `src/ui/Application.h/.cpp` (wiring), `src/ui/SceneHierarchyPanel.h/.cpp` (enhancements)
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- **Dependencies**: `UsdStageManager` (stage access), `PropertyManager` (prim traversal), `LayerManager` (layer context)
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- **No breaking changes** — the existing placeholder is replaced with the functional panel
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