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## ADDED Requirements
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### Requirement: Scene hierarchy panel displays USD prim tree
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The system SHALL display a hierarchical tree view of all prims in the currently loaded USD stage, allowing users to browse and select prims.
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#### Scenario: Panel shows prim hierarchy when stage loaded
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- **WHEN** a USD stage is successfully loaded and the Scene Hierarchy panel is visible
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- **THEN** the panel displays a tree view containing all prims from the stage, organized by parent-child relationships
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- **AND** each prim node displays its name, type, and visual indicators for visibility/active state
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- **AND** the root prims (children of the pseudo-root) are displayed at the top level
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#### Scenario: Panel shows empty state when no stage loaded
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- **WHEN** no USD stage is loaded (or stage creation/opening failed) and the Scene Hierarchy panel is visible
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- **THEN** the panel displays disabled text indicating no stage is loaded
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- **AND** suggests opening a USD file to view scene hierarchy
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#### Scenario: Prim selection highlights in tree
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- **WHEN** a prim is selected in the scene hierarchy tree (via click)
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- **THEN** that prim's node is highlighted as selected in the tree view
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- **AND** the panel's selected prim path is updated to match the clicked prim's path
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- **AND** the prim selection callback is invoked with the selected prim's path
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#### Scenario: Prim type visible in tooltip
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- **WHEN** the user hovers over a prim node in the scene hierarchy tree
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- **THEN** a tooltip appears showing the prim's type name and full path
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- **AND** the tooltip disappears when the cursor leaves the prim node
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#### Scenario: Context menu available on prim nodes
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- **WHEN** the user right-clicks on a prim node in the scene hierarchy tree
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- **THEN** a context menu appears with options for common prim operations
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- **AND** the context menu includes options to toggle visibility and toggle active state
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- **AND** selecting a context menu option applies the corresponding operation to the prim
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#### Scenario: Panel integrates with application docking system
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- **WHEN** the Scene Hierarchy panel is created as part of the application UI
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- **THEN** the panel appears as a dockable window titled "Scene Hierarchy"
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- **AND** the panel can be undocked, floated, resized, and docked to other positions in the UI
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- **AND** the panel respects the NoCollapse window flag (cannot be collapsed to title bar only)
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