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## ADDED Requirements
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### Requirement: Transform manipulator renders only in the focused viewport tile
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The transform gizmo (manipulator) SHALL render and accept input only in the tile that was most recently clicked. All other tiles SHALL NOT display the gizmo.
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#### Scenario: Focused tile shows gizmo, other tile does not
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- **WHEN** the user clicks in tile A (making it focused), then selects a prim
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- **THEN** the transform gizmo appears over the selection in tile A only; tile B shows no gizmo
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#### Scenario: Move focus to another tile
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- **WHEN** the user clicks in tile B while tile A was focused
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- **THEN** the gizmo disappears from tile A and appears in tile B over the selection
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### Requirement: Manipulator mode and space are global
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The manipulator tool mode (Select/Move/Rotate/Scale) and transform space (World/Object) SHALL be global settings shared across all tiles, owned by the `ViewportPanel` container.
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#### Scenario: Change manipulator mode in focused tile
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- **WHEN** the user presses W (Move) while tile A is focused
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- **THEN** the mode switches to Move globally, and if the user clicks in tile B, tile B's gizmo is in Move mode
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### Requirement: Keyboard shortcuts route to focused tile
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Keyboard shortcuts for the manipulator (Q/W/E/R), frame selection (F), frame all (A), and maximize toggle (Space) SHALL only apply to the focused tile.
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#### Scenario: Frames selection in focused tile only
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- **WHEN** the user presses F while tile A is focused
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- **THEN** tile A's camera frames the selection; other tiles' cameras remain unchanged
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#### Scenario: Tool shortcut changes global mode
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- **WHEN** the user presses W while tile A is focused
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- **THEN** the global manipulator mode changes to Move, and the focused tile (A) shows the Move gizmo if a prim is selected
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