Add per-viewport render settings persistence (delegate, grid, AA, bg, bbox, lighting)
ViewportTileSettings struct captures: render delegate, show grid, AA, background color, bbox mode, ambient-light-only, dome-light flags. ViewportPanel::SaveSettings() writes a simple INI file (layout + one [TileN] section per tile) to %APPDATA%\UsdLayerManager\viewport_settings.ini on Application::Shutdown(). ViewportPanel::LoadSettings() is called at the end of Application::Initialize() — after the viewport panel is constructed but before the first frame — so the saved render delegate is picked up by UsdSceneRenderer::InitRenderer() on the first Render() call. Layout (Single/HSplit/VSplit/Quad) and split ratios are also restored, creating the correct number of tiles before settings are applied. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -72,6 +72,7 @@ private:
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bool m_running;
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MovieEncoder m_movieEncoder;
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std::string m_viewportSettingsPath; ///< %APPDATA%\UsdLayerManager\viewport_settings.ini
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};
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} // namespace UsdLayerManager
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