Replace custom ViewportColorCorrector with stageView.py color correction
Remove the custom GL post-process (ViewportColorCorrector) that bypassed HdxColorCorrectionTask. Instead pass colorCorrectionMode, ocioDisplay, ocioView, ocioColorSpace, and ocioLook directly to UsdImagingGLRenderParams and SetColorCorrectionSettings(), delegating correction to Hydra — the same approach used in usdview's stageView.renderSinglePass(). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -25,10 +25,6 @@
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namespace UsdLayerManager {
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/// Custom viewport color-correction post-process (sRGB / OCIO) implemented in
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/// our own GL shader instead of HdxColorCorrectionTask. Defined in the .cpp.
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class ViewportColorCorrector;
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/// Bounding box display mode for selected prims.
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enum class BBoxMode {
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None, ///< No bounding boxes drawn
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@@ -392,17 +388,6 @@ private:
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pxr::SdfPathVector m_cachedCameraPaths;
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bool m_cameraCacheDirty = true;
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// --- Custom color-correction post-process ---------------------------------
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// The scene is rendered linear (Hydra correction "disabled") and corrected
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// by our own GL shader, bypassing HdxColorCorrectionTask. ApplyViewport-
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// ColorCorrection() resolves the linear result into m_ccLinearTex, then
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// draws a corrected fullscreen quad back into the draw-target FBO.
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void ApplyViewportColorCorrection(int width, int height);
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std::unique_ptr<ViewportColorCorrector> m_colorCorrector;
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GLuint m_ccLinearFBO = 0; ///< FBO wrapping m_ccLinearTex (correction input)
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GLuint m_ccLinearTex = 0; ///< single-sample linear copy of the Hydra output
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int m_ccLinearW = 0;
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int m_ccLinearH = 0;
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};
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} // namespace UsdLayerManager
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