Scene Hierarchy ET switcher + Create Sublayer via Save dialog
- Add edit-target layer combo at top of Scene Hierarchy panel (always visible when stage loaded — session, root, sublayers); routes through LayerManager::SetEditTarget so StageEditor ET checkboxes stay in sync - Replace custom Create Sublayer modal with native SaveFile dialog; LayerManager::CreateNewSublayer creates the file on disk, inserts it at the top of the sublayer stack, and activates it as edit target Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -69,6 +69,7 @@ bool Application::Initialize(const std::string& windowTitle, int width, int heig
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m_sceneHierarchyPanel = std::make_unique<SceneHierarchyPanel>();
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m_sceneHierarchyPanel->SetPropertyManager(m_propertyManager.get());
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m_sceneHierarchyPanel->SetCommandHistory(&m_commandHistory);
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m_sceneHierarchyPanel->SetLayerManager(m_layerManager.get());
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m_viewportPanel = std::make_unique<ViewportPanel>();
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m_viewportPanel->SetCommandHistory(&m_commandHistory);
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m_propertyPanel = std::make_unique<PropertyPanel>();
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