Show composition arcs and asset info in PropertyPanel
Prims with authored references or payloads get a section below the prim header listing every list-op entry (explicit/add/prepend/append/ delete) with its asset path and target prim; a folder icon button browses (USD/usdz/MaterialX/Alembic filter) and replaces the entry's asset path, authored as one undoable whole-list-op swap into the edit target. Prims with composed assetInfo get a read-only key/value section (resolved paths shown in tooltips). PropertyPanel now receives the IconManager for the browse button. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -111,6 +111,7 @@ bool Application::Initialize(const std::string& windowTitle, int width, int heig
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m_iconManager = std::make_unique<IconManager>();
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m_iconManager->Initialize(ResourcePath("resources/icons"), 24);
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m_sceneHierarchyPanel->SetIconManager(m_iconManager.get());
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m_propertyPanel->SetIconManager(m_iconManager.get());
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m_viewportPanel->SetIconManager(m_iconManager.get());
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m_timelinePanel->SetIconManager(m_iconManager.get());
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m_stageEditorPanel->SetIconManager(m_iconManager.get());
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