Add multi-select, specifier column, and visibility shortcuts to hierarchy panel

Ctrl+click toggles prim selection; Shift+click range-selects using a
per-frame visible-order list. Multi-selection is broadcast to the viewport
via a new SetOnPrimsSelected callback so Hydra highlights all selected prims.

Adds a 5th table column showing each prim's SdfSpecifier (def/over/class)
with colour coding. 'over' prims are shown in orange to make overrides
immediately visible.

Visibility icon updated: invisible prims show EyeSlash in orange instead
of grey. Ctrl+H / Shift+H keyboard shortcuts hide / show all selected prims.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-07-02 07:04:22 +08:00
parent 781d464f47
commit f7a2262e80
5 changed files with 151 additions and 14 deletions
+11 -1
View File
@@ -1,4 +1,4 @@
#pragma once
#pragma once
#include "../core/PropertyManager.h"
#include "../core/CommandHistory.h"
@@ -62,6 +62,9 @@ public:
using PrimSelectCallback = std::function<void(const std::string& path)>;
void SetOnPrimSelected(PrimSelectCallback callback) { m_onPrimSelected = callback; }
using MultiPrimSelectCallback = std::function<void(const std::vector<std::string>&)>;
void SetOnPrimsSelected(MultiPrimSelectCallback cb) { m_onPrimsSelected = cb; }
/// Called when stage-level metadata (e.g. up axis) is changed via the hierarchy panel.
using StageMetadataChangedCallback = std::function<void()>;
void SetOnStageMetadataChanged(StageMetadataChangedCallback callback) { m_onStageMetadataChanged = callback; }
@@ -96,7 +99,12 @@ private:
/// NOT layers that came in through references or payloads.
std::unordered_set<std::string> m_localLayers;
/// Visible prim order rebuilt each frame — used for Shift+RMB range select.
std::vector<pxr::SdfPath> m_visiblePrimOrder;
pxr::SdfPath m_rangeAnchorPath;
PrimSelectCallback m_onPrimSelected;
MultiPrimSelectCallback m_onPrimsSelected;
StageMetadataChangedCallback m_onStageMetadataChanged;
/// Remove-prim confirmation state.
@@ -121,6 +129,8 @@ private:
bool m_renameJustStarted = false;
void HandleKeyboardShortcuts();
void ToggleSelectionFromClick(const std::string& path);
void RangeSelectToPath(const pxr::SdfPath& path);
SdfPath FindUniqueChildPath(const SdfPath& parent, const std::string& baseName);
};