Rotate manipulator — correct axis bug:
- Object-space delta axis was set to initRot.GetRow3(axis) (a parent-space
vector) then applied in the prim's local frame via deltaM * initRot.
These frames are mismatched: the axis must be the canonical e_a so that
Rot(e_a) fixes e_a and the prim rotates purely about its own axis.
Fixed to use the canonical axis for both spaces; only composition order
differs (deltaM * initRot for object, initRot * deltaM for world).
Gizmo pivot placement:
- ComputeGizmoPivot() used the bounding-box centre (geometry centroid),
placing the gizmo at the wrong location for any non-centred prim.
Replaced with parentToWorld.Transform(translate + pivot) from
XformCommonAPI::GetXformVectors — the authored pivot point in world space.
Fallback for incompatible op stacks uses worldMatrix.ExtractTranslation().
Property panel:
- Show pivot (X/Y/Z) as read-only row below Scale, populated from
XformCommonAPI::GetXformVectors each frame.
- Removed active-rotate-axis display (was added and then removed per request).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>