Commit Graph

14 Commits

Author SHA1 Message Date
indigo 1c55907573 Add renderer purpose display toggles (Guide, Proxy, Render)
Exposes UsdGeomImageable purpose visibility as three per-viewport toggles
in the gear popup (Purpose: Guide / Proxy / Render), wired to
showGuides/showProxy/showRender on UsdImagingGLRenderParams. Defaults match
the USD render params defaults (Proxy on, Guide and Render off). Settings
persist per-viewport to viewport_settings.ini.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-30 07:02:35 +08:00
indigo 205bf65ab3 Add renderer settings dialog with tab categories per delegate
Surfaces each render delegate's settings (FLAG/INT/FLOAT/STRING) in a
per-viewport floating dialog opened from the gear popup. Settings are grouped
into tabs by key namespace prefix (split at ':'); unprefixed keys go into
General. Changes apply immediately; Reset Defaults restores defValues.
Settings list is cached per delegate to avoid TF_WARN flooding the log on
every frame.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-30 04:34:53 +08:00
indigo 862f3c9745 Add per-viewport AOV selection (stageView.py GetRendererAovs port)
Exposes the render delegate's available AOVs in the gear popup under a new
"AOV" sub-menu. Selecting an AOV calls SetRendererAov on the engine and
persists the choice per-viewport in viewport_settings.ini. Switching the
render delegate resets the AOV to "color", matching stageView.py's
_handleRendererChanged. Menu is greyed-out when the delegate reports no AOVs.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-30 03:03:00 +08:00
indigo 6adf022c13 Add Camera Guide viewport toggle (stageView.py DrawCameraGuides port)
Adds a per-viewport "Camera Guide" toggle (default off) that draws a full
frustum wireframe box (near quad + far quad + 4 connecting edges) in oracle
orange for every non-active UsdGeomCamera prim, matching usdview's
displayCameraOracles behaviour. Uses GfFrustum::ComputeCorners() and the
same 24-index line layout as DrawCameraGuides. Toggle exposed in the
right-click context menu and gear popup; persists to INI as ShowCameraGuide.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-30 02:35:39 +08:00
indigo cb0d72d980 Add global Preferences dialog and per-viewport render delegate
Preferences (Edit > Preferences, tabbed General/Animation/Viewport):
- Viewport tab: Default Render Delegate and Color Correction settings
- Persisted to %APPDATA%\UsdLayerManager\preferences.ini
- Render delegate: startup default only (not live-applied to running tiles)
- Color correction: global, applied live to all viewports on change

Render delegate per-viewport:
- Each tile toolbar switches its own delegate independently
- Saved per-tile in viewport_settings.ini; restored on next launch
- Tiles with no saved delegate get the pref default on startup

Color correction global:
- Removed from gear popup; lives in Preferences > Viewport only
- Applied to all tiles on init and on live change from Preferences

Fix InitRenderer always applying m_currentRendererPlugin when set,
rather than skipping when UsdImagingGLEngine auto-selects a default.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-28 11:43:32 +08:00
indigo fb1ae9d3a6 Add custom viewport color correction (sRGB/OCIO), bypassing HdxColorCorrectionTask
Hydra's HdxColorCorrectionTask rendered prims black in OCIO mode and could
corrupt the GlfDrawTarget bind stack on failure (skipping Unbind), blacking
out every later frame including sRGB. Replace it with our own GL post-process:
the scene renders linear (RGBA16F) and is corrected by a fullscreen shader --
linear->sRGB encode, or OCIO via the OCIO 2.1 GPU API (GpuShaderDesc plus
uploaded 1D/3D LUT textures). OCIO build failures fall back to sRGB (never
black) and USD diagnostics are routed to the app log.

- core: ViewportColorCorrector + ApplyViewportColorCorrection in UsdSceneRenderer
- utils: OcioConfigParser enumerates displays/views/colorspaces/looks from $OCIO
- ui: gear-menu OCIO controls (ViewportTile) + per-viewport persistence (ViewportPanel)
- Application: point $OCIO at the bundled ACES 1.2 config
- CMake: link/copy OpenColorIO, download ACES 1.2 config; plus hdCycles build
  config (disable OpenVDB/Embree, fix TBB/OpenSubdiv/Imath dirs, exclude CRT DLLs)
- main: pre-flight plugin DLL load check to skip plugins with missing deps

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 17:10:44 +08:00
indigo 8316e419ba Add gear icon toolbar button with viewport options dropdown
Adds a ⚙ icon button to the right of the AA toggle in each viewport
tile's compact toolbar.  Clicking it opens a dropdown with:
  - Shading submenu: Smooth Shaded / Flat Shaded / Wireframe on Surface /
    Wireframe / Unlit  (new ShadingMode enum driving UsdImagingGLDrawMode)
  - Lighting submenu: Camera Headlight / Scene Lights + Dome Light toggle
  - Show Grid and Anti-Aliasing toggles (mirrored from icon buttons)
  - Bounding Box submenu: None / Per Object / All Selection
  - Background submenu: Dark Gray / Black / Light Gray / Midnight Blue

ShadingMode is persisted in viewport_settings.ini alongside the existing
per-tile settings (saved on shutdown, restored on startup).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 09:56:49 +08:00
indigo 9d8840ced6 Add per-viewport render settings persistence (delegate, grid, AA, bg, bbox, lighting)
ViewportTileSettings struct captures: render delegate, show grid, AA, background
color, bbox mode, ambient-light-only, dome-light flags.

ViewportPanel::SaveSettings() writes a simple INI file (layout + one [TileN]
section per tile) to %APPDATA%\UsdLayerManager\viewport_settings.ini on
Application::Shutdown().

ViewportPanel::LoadSettings() is called at the end of Application::Initialize()
— after the viewport panel is constructed but before the first frame — so the
saved render delegate is picked up by UsdSceneRenderer::InitRenderer() on the
first Render() call.  Layout (Single/HSplit/VSplit/Quad) and split ratios are
also restored, creating the correct number of tiles before settings are applied.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 09:34:00 +08:00
indigo 2649fe814c Add light shape wireframe display in viewport
Draw a type-appropriate wireframe gizmo for every UsdLux light in the stage,
mirroring the existing camera-wireframe overlay (dedicated VAO/VBO reusing the
bbox shader, drawn on top with depth-test off).

Shapes, built in the light's local space and pushed through its local-to-world
transform:
  - SphereLight   3 orthogonal circles (radius); axis-cross when treatAsPoint
  - RectLight     width x height rectangle + emission direction line
  - DiskLight     circle + direction line
  - CylinderLight two end-cap circles + connectors (radius/length)
  - DistantLight  sun disc + parallel rays
  - DomeLight     3 large display-scaled circles

Selected lights draw accent orange, others warm yellow.

Verified by creating a SphereLight (3-circle sphere) and a RectLight
(rectangle) in-app: distinct shapes, correct selected/deselected colours,
gizmos visible over geometry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 07:56:47 +08:00
indigo 7d53eb18d4 Fix USD camera tumble: lossless matrix write-back + gimbal-free orbit init
Two issues caused the camera orientation to flip when tumbling a custom
USD camera:

1. Write-back decomposed the camera matrix to XYZ-euler via
   Decompose(X,Y,Z) and re-authored it as a rotateXYZ op. That round-trip
   is lossy — the angles Decompose returns do not reconstruct the same
   matrix as a rotateXYZ op, so the orientation read back from the prim
   differed from the free-camera view shown during the drag. The view
   jumped every time a drag finished and snapped back on the next drag.
   Now author the full camera-to-world transform as a single matrix op,
   which round-trips exactly through UsdGeomCamera::GetCamera().

2. Orbit init relied on PullFromCameraTransform's Euler decomposition for
   theta/phi, which is gimbal-affected. Added
   ViewportCamera::InitOrbitFromEyeAndCenter to derive theta/phi directly
   from the eye->center vector (zero roll), respecting the Z-up matrix.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 07:28:28 +08:00
indigo ee1b750f8c Fix USD camera orbit pivot — use scene bbox centroid instead of focus distance
When switching to a USD camera, the orbit pivot was set from
GfCamera::GetFocusDistance() which is a depth-of-field attribute
that defaults to 5 scene units regardless of scene scale.

InitCameraNavigation() now computes the scene bounding box centroid,
projects it onto the camera view ray to get a proper orbit distance,
and calls SetFocalPoint/SetDist to place the pivot correctly.
Added SetDist() setter on ViewportCamera to support this.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-16 04:46:20 +08:00
indigo 7f0fa6a944 Fix rotate manipulator axis and gizmo pivot placement
Rotate manipulator — correct axis bug:
- Object-space delta axis was set to initRot.GetRow3(axis) (a parent-space
  vector) then applied in the prim's local frame via deltaM * initRot.
  These frames are mismatched: the axis must be the canonical e_a so that
  Rot(e_a) fixes e_a and the prim rotates purely about its own axis.
  Fixed to use the canonical axis for both spaces; only composition order
  differs (deltaM * initRot for object, initRot * deltaM for world).

Gizmo pivot placement:
- ComputeGizmoPivot() used the bounding-box centre (geometry centroid),
  placing the gizmo at the wrong location for any non-centred prim.
  Replaced with parentToWorld.Transform(translate + pivot) from
  XformCommonAPI::GetXformVectors — the authored pivot point in world space.
  Fallback for incompatible op stacks uses worldMatrix.ExtractTranslation().

Property panel:
- Show pivot (X/Y/Z) as read-only row below Scale, populated from
  XformCommonAPI::GetXformVectors each frame.
- Removed active-rotate-axis display (was added and then removed per request).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-15 09:57:39 +08:00
indigo c4bf9673a8 Timeline Prototype 2026-06-13 11:48:56 +08:00
indigo 9be48d8b9e Init Repo 2026-06-03 09:00:11 +08:00