OCIO Implement using USD native method #6

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opened 2026-06-29 01:49:28 +00:00 by indigo · 0 comments
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[ #1 ]

The OCIO implement still get issue with display in viewport, current solution is using custom GL Function to evaluate the OCIO color in viewport

The custom GL evaluate OCIO shader in viewport that color still not match color in maya

  • Color algorithm or GL shader not evaluate correct color
  • Use native color correct parameter in UsdImagingGLRenderParams in UsdImagingGLRender
UsdImagingGLRenderParams &params;
params.colorCorrectionMode;
params.ocioDisplay;
params.ocioView;
params.ocioColorSpace;
params.ocioLook;
[ #1 ] The OCIO implement still get issue with display in viewport, current solution is using custom GL Function to evaluate the OCIO color in viewport The custom GL evaluate OCIO shader in viewport that color still not match color in maya * Color algorithm or GL shader not evaluate correct color * Use native color correct parameter in ```UsdImagingGLRenderParams``` in ```UsdImagingGLRender``` ```cpp UsdImagingGLRenderParams &params; params.colorCorrectionMode; params.ocioDisplay; params.ocioView; params.ocioColorSpace; params.ocioLook; ```
indigo added the bug label 2026-06-29 01:49:49 +00:00
indigo added this to the UsdLayerManager project 2026-06-29 01:50:42 +00:00
indigo moved this to Scheduled in UsdLayerManager on 2026-06-29 01:51:12 +00:00
indigo added invalid and removed bug labels 2026-06-29 02:00:52 +00:00
indigo moved this to In Progress in UsdLayerManager on 2026-06-29 20:35:10 +00:00
indigo moved this to Done in UsdLayerManager on 2026-06-29 20:36:52 +00:00
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Reference: indigo/UsdLayerManager#6