# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. --- ## Build **Prerequisites:** MSVC 2022, CMake ≥ 3.20, Python 3.12 at `%LOCALAPPDATA%\Programs\Python\Python312`. OpenUSD 25.05 is expected at `third_party/OpenUSD-v25.05` (set via `CMAKE_PREFIX_PATH` in the preset). ```powershell # Configure (one-time; downloads ACES 1.2 OCIO config ~124 MB on first run) cmake --preset default # Build Release (copies all USD/DLL dependencies to build/Release/) cmake --build build --config Release # Install to install/bin/ cmake --build build --config Release --target install ``` The `default` preset (in `CMakePresets.json`) enables `WITH_CYCLES=ON`, `HDARNOLD_ROOT`, and `HDEMBREE_USD_ROOT` for the maintainer's machine. For a minimal build without optional render delegates, configure manually: ```powershell cmake -B build -G "Visual Studio 17 2022" ` -DCMAKE_PREFIX_PATH="third_party/OpenUSD-v25.05" ` -DIMGUI_DIR="third_party/imgui-1.92.7" ` -DWITH_CYCLES=OFF ``` **No test runner** — `BUILD_TESTS=OFF` by default. Tests (`ViewportDisplayTest`, `RendererDiagnosticTest`) have stale USD include paths; do not enable without fixing them first. --- ## Architecture **Entry point:** `src/main.cpp` — sets `PXR_PLUGINPATH_NAME`, pre-flight loads each plugin DLL via `LoadLibraryA` (skips missing deps gracefully), then hands off to `Application`. **Application** (`src/ui/Application.h/.cpp`) — owns all top-level managers and ImGui panels. Drives the main loop: `Update()` → `RenderUI()`. Persists viewport settings to `%APPDATA%\UsdLayerManager\viewport_settings.ini`. **Core managers** (all in `src/core/`): - `UsdStageManager` — opens/closes/saves USD stages; single source of truth for the active `UsdStageRefPtr`. - `LayerManager` — enumerates and manipulates SdfLayer stack (mute, set edit target, add/remove sublayers). - `PropertyManager` — reads/writes prim attributes; drives `PropertyPanel`. - `CommandHistory` — undo/redo stack; all mutating operations go through commands in `src/core/commands/`. **Viewport rendering pipeline** (the most complex subsystem): - `ViewportPanel` (`src/ui/`) — container for 1–4 `ViewportTile` instances, handles split layout and shared selection. - `ViewportTile` — owns one `ViewportCamera` + one `UsdSceneRenderer`. Renders into an ImGui child window by passing the scene texture as an ImGui image. - `UsdSceneRenderer` (`src/core/`) — wraps `UsdImagingGLEngine` (Hydra/Storm). Renders into a `GlfDrawTarget` (offscreen RGBA16F FBO). All GL overlay drawing (grid, axis, bbox, camera/light wireframes) happens here while the draw-target FBO is bound. - `ViewportColorCorrector` — **file-local class inside `UsdSceneRenderer.cpp`** (pimpl). Applies sRGB or OCIO color correction as a fullscreen GL pass *after* Hydra renders linear. Hydra's own `HdxColorCorrectionTask` is bypassed (`colorCorrectionMode = "disabled"` always passed to Hydra). See `docs/adr/0001-viewport-color-correction.md`. **OCIO config:** `$OCIO` is set at startup (in `Application.cpp`) to `resources/OpenColorIO-Configs/aces_1.2/config.ocio` (downloaded at CMake configure time). The `OcioConfigParser` utility (`src/utils/`) wraps the OCIO C++ API to enumerate displays/views/colorspaces for the UI. **UI panels** (all `src/ui/`): - `StageEditorPanel` — edit target, dirty state, drag-drop sublayer ordering. - `SceneHierarchyPanel` — prim tree with type icons. - `PropertyPanel` — attribute inspector/editor. - `TimelinePanel` — transport controls, loop/bounce, frame scrub. - `CurveEditorPanel` — Maya-style F-curve editor with Bezier round-trip to USD time samples. **GL loader:** `glad` (generated loader in `src/utils/GLExt.h`). Do not call GL functions before `gladLoadGL`. **Logging:** `LOG_INFO / LOG_WARNING / LOG_ERROR` macros (`src/utils/Logger.h`). USD diagnostics (`TF_WARN`, `TF_ERROR`) are routed to the same logger via a `TfDiagnosticMgr::Delegate` installed in `UsdSceneRenderer::InitRenderer()`. **DLL layout (Windows):** - Exe + all USD/OCIO/FFmpeg DLLs live in `build/Release/`. - Hydra plugin DLLs live in `build/Release/usd/` (so `plugInfo.json`'s `LibraryPath "../.dll"` resolves correctly). --- # 12-rule template These rules apply to every task in this project unless explicitly overridden. Bias: caution over speed on non-trivial work. Use judgment on trivial tasks. ## Rule 1 — Think Before Coding State assumptions explicitly. If uncertain, ask rather than guess. Present multiple interpretations when ambiguity exists. Push back when a simpler approach exists. Stop when confused. Name what's unclear. ## Rule 2 — Simplicity First Minimum code that solves the problem. Nothing speculative. No features beyond what was asked. No abstractions for single-use code. Test: would a senior engineer say this is overcomplicated? If yes, simplify. ## Rule 3 — Surgical Changes Touch only what you must. Clean up only your own mess. Don't "improve" adjacent code, comments, or formatting. Don't refactor what isn't broken. Match existing style. ## Rule 4 — Goal-Driven Execution Define success criteria. Loop until verified. Don't follow steps. Define success and iterate. Strong success criteria let you loop independently. ## Rule 5 — Use the model only for judgment calls Use me for: classification, drafting, summarization, extraction. Do NOT use me for: routing, retries, deterministic transforms. If code can answer, code answers. ## Rule 6 — Token budgets are not advisory Per-task: 4,000 tokens. Per-session: 30,000 tokens. If approaching budget, summarize and start fresh. Surface the breach. Do not silently overrun. ## Rule 7 — Surface conflicts, don't average them If two patterns contradict, pick one (more recent / more tested). Explain why. Flag the other for cleanup. Don't blend conflicting patterns. ## Rule 8 — Read before you write Before adding code, read exports, immediate callers, shared utilities. "Looks orthogonal" is dangerous. If unsure why code is structured a way, ask. ## Rule 9 — Tests verify intent, not just behavior Tests must encode WHY behavior matters, not just WHAT it does. A test that can't fail when business logic changes is wrong. ## Rule 10 — Checkpoint after every significant step Summarize what was done, what's verified, what's left. Don't continue from a state you can't describe back. If you lose track, stop and restate. ## Rule 11 — Match the codebase's conventions, even if you disagree Conformance > taste inside the codebase. If you genuinely think a convention is harmful, surface it. Don't fork silently. ## Rule 12 — Fail loud "Completed" is wrong if anything was skipped silently. "Tests pass" is wrong if any were skipped. Default to surfacing uncertainty, not hiding it.