#include "Application.h" #include "../utils/Logger.h" #include "../utils/FileDialog.h" #include "../utils/PathUtils.h" #include #include #include #include #include #include #include #include #include #include #include namespace UsdLayerManager { // --------------------------------------------------------------------------- // Internal helper: convert a raw string into a valid USD identifier. // --------------------------------------------------------------------------- static std::string SanitizeUsdNameApp(const std::string& raw) { std::string result; result.reserve(raw.size()); for (char c : raw) { if (std::isalnum(static_cast(c)) || c == '_') result += c; else result += '_'; } if (result.empty() || std::isdigit(static_cast(result[0]))) result = "_" + result; return result; } Application::Application() : m_showDemoWindow(false) , m_showStageInfo(true) , m_showStageEditor(true) , m_showSceneHierarchy(true) , m_showViewport(true) , m_showPropertyPanel(true) , m_showTimeline(true) , m_running(false) { } Application::~Application() { Shutdown(); } bool Application::Initialize(const std::string& windowTitle, int width, int height) { LOG_INFO("Initializing USD Layer Manager Application..."); // Create and initialize ImGui context m_imguiContext = std::make_unique(); if (!m_imguiContext->Initialize(windowTitle, width, height)) { LOG_ERROR("Failed to initialize ImGui context"); return false; } // Create managers m_stageManager = std::make_unique(); m_layerManager = std::make_unique(); m_propertyManager = std::make_unique(); m_propertyManager->SetCommandHistory(&m_commandHistory); m_stageEditorPanel = std::make_unique(); m_stageEditorPanel->SetLayerManager(m_layerManager.get()); m_stageEditorPanel->SetCommandHistory(&m_commandHistory); m_sceneHierarchyPanel = std::make_unique(); m_sceneHierarchyPanel->SetPropertyManager(m_propertyManager.get()); m_sceneHierarchyPanel->SetCommandHistory(&m_commandHistory); m_sceneHierarchyPanel->SetLayerManager(m_layerManager.get()); m_viewportPanel = std::make_unique(); m_viewportPanel->SetCommandHistory(&m_commandHistory); m_propertyPanel = std::make_unique(); m_propertyPanel->SetPropertyManager(m_propertyManager.get()); m_propertyPanel->SetCommandHistory(&m_commandHistory); m_timelinePanel = std::make_unique(); m_timelinePanel->OnTimeChanged = [this](pxr::UsdTimeCode displayTime, pxr::UsdTimeCode editTime) { m_viewportPanel->SetTimeCodes(displayTime, editTime); m_propertyPanel->SetTimeCodes(displayTime, editTime); }; // Initialize IconManager — must happen after OpenGL context is ready (ImGui init above). m_iconManager = std::make_unique(); m_iconManager->Initialize(ResourcePath("resources/icons"), 24); m_sceneHierarchyPanel->SetIconManager(m_iconManager.get()); m_viewportPanel->SetIconManager(m_iconManager.get()); m_timelinePanel->SetIconManager(m_iconManager.get()); m_stageEditorPanel->SetIconManager(m_iconManager.get()); m_sceneHierarchyPanel->SetOnPrimSelected( [this](const std::string& path) { m_viewportPanel->SetSelectedPrimPath(path); m_propertyPanel->SetSelectedPrimPath(path); }); m_sceneHierarchyPanel->SetOnStageMetadataChanged( [this]() { RefreshManagers(); }); // Single click in viewport → sync hierarchy + property panel m_viewportPanel->OnPrimPicked = [this](const std::string& path) { m_sceneHierarchyPanel->SetSelectedPath(path); m_propertyPanel->SetSelectedPrimPath(path); }; // Rect drag in viewport → sync hierarchy + property panel (primary path) m_viewportPanel->OnPrimsPickedRect = [this](const std::vector& paths) { m_sceneHierarchyPanel->SetSelectedPaths(paths); m_propertyPanel->SetSelectedPrimPath(paths.empty() ? "" : paths.front()); }; if (!m_stageManager->CreateInMemoryStage()) { LOG_ERROR("Failed to create default in-memory stage"); } else { RefreshManagers(); } LOG_INFO("Application initialized successfully"); return true; } void Application::Run() { LOG_INFO("Starting application main loop..."); m_running = true; while (m_running && m_imguiContext->ProcessEvents()) { Update(); RenderUI(); } LOG_INFO("Application main loop ended"); } void Application::Shutdown() { m_viewportPanel.reset(); m_sceneHierarchyPanel.reset(); m_propertyPanel.reset(); m_stageEditorPanel.reset(); m_propertyManager.reset(); m_layerManager.reset(); if (m_iconManager) { m_iconManager->Shutdown(); m_iconManager.reset(); } if (m_stageManager) { m_stageManager->CloseStage(); m_stageManager.reset(); } if (m_imguiContext) { LOG_INFO("Shutting down application..."); m_imguiContext->Shutdown(); m_imguiContext.reset(); } } void Application::RefreshManagers() { m_commandHistory.Clear(); if (m_stageManager->HasStage()) { auto stage = m_stageManager->GetStage(); m_layerManager->SetStage(stage); m_propertyManager->SetStage(stage); m_sceneHierarchyPanel->SetStage(stage); m_viewportPanel->SetStage(stage); m_viewportPanel->FrameScene(); m_propertyPanel->SetStage(stage); m_timelinePanel->SetStage(stage); } else { m_layerManager->SetStage(nullptr); m_propertyManager->SetStage(nullptr); m_sceneHierarchyPanel->SetStage(nullptr); m_viewportPanel->SetStage(nullptr); m_propertyPanel->SetStage(nullptr); m_timelinePanel->SetStage(nullptr); } } void Application::Update() { ImGuiIO& io = ImGui::GetIO(); m_timelinePanel->Update(io.DeltaTime); // Process undo/redo hotkeys (Ctrl+Z / Ctrl+Y / Ctrl+Shift+Z). // Only fire when no ImGui text-input widget has keyboard focus. if (!io.WantTextInput) { if (io.KeyCtrl && !io.KeyShift && ImGui::IsKeyPressed(ImGuiKey_Z, false)) { m_commandHistory.Undo(); } if (io.KeyCtrl && (ImGui::IsKeyPressed(ImGuiKey_Y, false) || (io.KeyShift && ImGui::IsKeyPressed(ImGuiKey_Z, false)))) { m_commandHistory.Redo(); } } } void Application::RenderUI() { m_imguiContext->NewFrame(); // Status bar must be rendered before DockSpaceOverViewport so it // reserves space at the bottom before the dockspace claims the rest. RenderStatusBar(); ImGui::DockSpaceOverViewport(0, ImGui::GetMainViewport()); if (m_showDemoWindow) { ImGui::ShowDemoWindow(&m_showDemoWindow); } RenderMenuBar(); if (m_showStageInfo && m_stageManager->HasStage()) { RenderStageInfo(); } if (m_showStageEditor) { ImGui::Begin("Stage Editor", &m_showStageEditor, ImGuiWindowFlags_NoCollapse); m_stageEditorPanel->Render(); ImGui::End(); } if (m_showViewport) { m_viewportPanel->Render(&m_showViewport); } // Scene Hierarchy is rendered AFTER the viewport so that viewport picks // (OnPrimPicked / OnPrimsPickedRect) are visible to the hierarchy in the // same frame — eliminating the one-frame-late scroll/highlight lag. if (m_showSceneHierarchy) { ImGui::Begin("Scene Hierarchy", &m_showSceneHierarchy, ImGuiWindowFlags_NoCollapse); m_sceneHierarchyPanel->Render(); ImGui::End(); } if (m_showPropertyPanel) { ImGui::Begin("Property Panel", &m_showPropertyPanel, ImGuiWindowFlags_NoCollapse); m_propertyPanel->Render(); ImGui::End(); } if (m_showTimeline) { ImGui::Begin("Timeline", &m_showTimeline, ImGuiWindowFlags_NoCollapse); m_timelinePanel->Render(); ImGui::End(); } m_imguiContext->Render(); } void Application::RenderStatusBar() { ImGuiViewport* vp = ImGui::GetMainViewport(); float height = ImGui::GetFrameHeight(); ImGuiWindowFlags flags = ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar; ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8.f, 2.f)); bool open = ImGui::BeginViewportSideBar("##statusbar", vp, ImGuiDir_Down, height, flags); ImGui::PopStyleVar(); if (open) { ImGui::BeginMenuBar(); // FPS ImGuiIO& io = ImGui::GetIO(); char buf[32]; snprintf(buf, sizeof(buf), "FPS: %.1f", io.Framerate); // Right-align: measure text, then position cursor. float textW = ImGui::CalcTextSize(buf).x; float avail = ImGui::GetContentRegionAvail().x; if (avail > textW) ImGui::SetCursorPosX(ImGui::GetCursorPosX() + avail - textW); ImGui::TextDisabled("%s", buf); ImGui::EndMenuBar(); } ImGui::End(); } void Application::RenderMenuBar() { if (ImGui::BeginMainMenuBar()) { if (ImGui::BeginMenu("File")) { if (ImGui::MenuItem("Open...", "Ctrl+O")) { OpenUsdFile(); } if (ImGui::MenuItem("New", "Ctrl+N")) { CreateNewUsdFile(); } ImGui::Separator(); bool hasStage = m_stageManager->HasStage(); if (ImGui::MenuItem("Save", "Ctrl+S", false, hasStage)) { SaveUsdFile(); } if (ImGui::MenuItem("Save As...", "Ctrl+Shift+S", false, hasStage)) { SaveUsdFileAs(); } ImGui::Separator(); if (ImGui::MenuItem("Close", nullptr, false, hasStage)) { CloseUsdFile(); } ImGui::Separator(); if (ImGui::MenuItem("Exit", "Alt+F4")) { m_running = false; } ImGui::EndMenu(); } // Edit menu — Undo / Redo { bool canUndo = m_commandHistory.CanUndo(); bool canRedo = m_commandHistory.CanRedo(); std::string undoLabel = canUndo ? ("Undo: " + m_commandHistory.GetUndoDescription()) : "Undo"; std::string redoLabel = canRedo ? ("Redo: " + m_commandHistory.GetRedoDescription()) : "Redo"; if (ImGui::BeginMenu("Edit")) { ImGui::BeginDisabled(!canUndo); if (ImGui::MenuItem(undoLabel.c_str(), "Ctrl+Z")) m_commandHistory.Undo(); ImGui::EndDisabled(); ImGui::BeginDisabled(!canRedo); if (ImGui::MenuItem(redoLabel.c_str(), "Ctrl+Y")) m_commandHistory.Redo(); ImGui::EndDisabled(); ImGui::EndMenu(); } } // Stage editing menu — always available (default stage is always present). bool hasStage = m_stageManager->HasStage(); if (ImGui::BeginMenu("Stage", hasStage)) { if (ImGui::MenuItem("Add Reference...")) { AddReferenceToStage(); } ImGui::Separator(); if (ImGui::BeginMenu("Create Prim")) { static const char* primTypes[] = { "Xform", "Scope", "Mesh", "Sphere", "Cube", "Cylinder", "Cone", "Capsule", "Camera", "SphereLight", "DomeLight", "RectLight", "DiskLight", "CylinderLight", "DistantLight" }; for (const char* t : primTypes) { if (ImGui::MenuItem(t)) { CreatePrimOnStage(t); } } ImGui::EndMenu(); } ImGui::EndMenu(); } if (ImGui::BeginMenu("View")) { ImGui::MenuItem("Stage Editor", nullptr, &m_showStageEditor); ImGui::MenuItem("Scene Hierarchy", nullptr, &m_showSceneHierarchy); ImGui::MenuItem("Viewport", nullptr, &m_showViewport); ImGui::MenuItem("Property Panel", nullptr, &m_showPropertyPanel); ImGui::MenuItem("Timeline", nullptr, &m_showTimeline); ImGui::Separator(); ImGui::MenuItem("Stage Info", nullptr, &m_showStageInfo); ImGui::MenuItem("Demo Window", nullptr, &m_showDemoWindow); ImGui::EndMenu(); } if (ImGui::BeginMenu("Help")) { if (ImGui::MenuItem("About")) { // Future: Show about dialog } ImGui::EndMenu(); } ImGui::EndMainMenuBar(); } } void Application::RenderStageInfo() { ImGui::Begin("Stage Info", &m_showStageInfo); if (m_stageManager->HasStage()) { ImGui::Text("Root Layer:"); ImGui::SameLine(); ImGui::TextColored(ImVec4(0.5f, 1.0f, 0.5f, 1.0f), "%s", m_stageManager->GetRootLayerIdentifier().c_str()); std::string realPath = m_stageManager->GetRootLayerPath(); if (!realPath.empty()) { ImGui::Text("Real Path:"); ImGui::SameLine(); ImGui::TextWrapped("%s", realPath.c_str()); } auto stage = m_stageManager->GetStage(); if (stage) { ImGui::Separator(); ImGui::Text("Pseudo Root: %s", stage->GetPseudoRoot().GetPath().GetText()); ImGui::Text("Default Prim: %s", stage->HasDefaultPrim() ? stage->GetDefaultPrim().GetPath().GetText() : "(none)"); } } else { ImGui::TextDisabled("No stage loaded"); } ImGui::End(); } void Application::OpenUsdFile() { std::string filePath = FileDialog::OpenFile( "USD Files (*.usd;*.usda;*.usdc)\0*.usd;*.usda;*.usdc\0All Files (*.*)\0*.*\0", "Open USD File", m_imguiContext->GetWindowHandle() ); if (!filePath.empty()) { if (m_stageManager->OpenStage(filePath)) { RefreshManagers(); } else { LOG_ERROR("Failed to open USD file: " + m_stageManager->GetLastError()); } } } void Application::CreateNewUsdFile() { // Create a fresh anonymous in-memory stage — no file path required. // The user can save via File > Save As... when they are ready. if (m_stageManager->CreateInMemoryStage()) { RefreshManagers(); LOG_INFO("Created new default in-memory stage"); } else { LOG_ERROR("Failed to create new in-memory stage"); } } void Application::SaveUsdFile() { if (!m_stageManager->HasStage()) { return; } // If the current stage is in-memory (anonymous root layer), fall through to // Save As — UsdStage::Save() cannot write anonymous layers to disk. auto rootLayer = m_stageManager->GetRootLayer(); if (!rootLayer || rootLayer->IsAnonymous()) { SaveUsdFileAs(); return; } if (!m_stageManager->SaveStage()) { LOG_ERROR("Failed to save USD file: " + m_stageManager->GetLastError()); } } void Application::SaveUsdFileAs() { if (!m_stageManager->HasStage()) { return; } std::string filePath = FileDialog::SaveFile( "USD Files (*.usd;*.usda;*.usdc)\0*.usd;*.usda;*.usdc\0All Files (*.*)\0*.*\0", "Save USD File As", "usd", m_imguiContext->GetWindowHandle() ); if (!filePath.empty()) { if (!m_stageManager->SaveStageAs(filePath)) { LOG_ERROR("Failed to save USD file: " + m_stageManager->GetLastError()); } else { // SaveStageAs reopens m_stageManager's stage from the new file path. // RefreshManagers syncs m_layerManager (and others) to that new stage; // without this, subsequent sublayer edits go to the old (now stale) stage // and are silently lost on the next save. RefreshManagers(); } } } void Application::CloseUsdFile() { m_stageManager->CloseStage(); // Re-create a fresh default stage so the app is always in an editable state. if (m_stageManager->CreateInMemoryStage()) { RefreshManagers(); LOG_INFO("Closed stage — reset to new default in-memory stage"); } else { RefreshManagers(); LOG_ERROR("Failed to re-create default stage after close"); } } void Application::AddReferenceToStage() { if (!m_stageManager->HasStage()) return; std::string filePath = FileDialog::OpenFile( "USD Files (*.usd;*.usda;*.usdc;*.usdz)\0*.usd;*.usda;*.usdc;*.usdz\0All Files (*.*)\0*.*\0", "Add Reference File", m_imguiContext->GetWindowHandle() ); if (filePath.empty()) return; auto stage = m_stageManager->GetStage(); // Derive a valid USD prim name from the file stem. std::string stem = std::filesystem::path(filePath).stem().string(); std::string xformName = SanitizeUsdNameApp(stem); if (xformName.empty()) xformName = "Reference"; // Avoid name collision — append _N if the path already exists. std::string finalName = xformName; int suffix = 1; while (stage->GetPrimAtPath(pxr::SdfPath("/" + finalName)).IsValid()) { finalName = xformName + "_" + std::to_string(suffix++); } try { pxr::SdfPath xformPath("/" + finalName); pxr::UsdPrim xformPrim = stage->DefinePrim(xformPath, pxr::TfToken("Xform")); if (xformPrim.IsValid()) { bool ok = xformPrim.GetReferences().AddReference(filePath); if (ok) { LOG_INFO("Added reference '" + filePath + "' under prim: " + xformPath.GetString()); } else { LOG_ERROR("Failed to add reference '" + filePath + "' to: " + xformPath.GetString()); } } else { LOG_ERROR("Failed to define Xform prim: " + xformPath.GetString()); } } catch (const std::exception& e) { LOG_ERROR(std::string("Add reference error: ") + e.what()); } } void Application::CreatePrimOnStage(const std::string& typeName) { if (!m_stageManager->HasStage()) return; auto stage = m_stageManager->GetStage(); // Auto-generate a unique prim name from the type (e.g. Sphere → /Sphere, /Sphere_1, …). std::string baseName = typeName; std::string finalName = baseName; int suffix = 1; while (stage->GetPrimAtPath(pxr::SdfPath("/" + finalName)).IsValid()) { finalName = baseName + "_" + std::to_string(suffix++); } try { pxr::SdfPath primPath("/" + finalName); pxr::UsdPrim prim = stage->DefinePrim(primPath, pxr::TfToken(typeName)); if (prim.IsValid()) { LOG_INFO("Created prim '" + primPath.GetString() + "' of type " + typeName); // Sync selection to the new prim. m_sceneHierarchyPanel->SetSelectedPath(primPath.GetString()); m_propertyPanel->SetSelectedPrimPath(primPath.GetString()); } else { LOG_ERROR("Failed to create prim of type: " + typeName); } } catch (const std::exception& e) { LOG_ERROR(std::string("Create prim error: ") + e.what()); } } } // namespace UsdLayerManager