1.4 KiB
1.4 KiB
Why
The application currently has a SceneHierarchyPanel class that renders a prim tree using USD traversal, but Application::RenderUI() ignores it and renders an inline placeholder instead. Users cannot browse the USD prim hierarchy in the Scene Hierarchy panel — the foundational feature for this USD editing tool.
What Changes
- Wire the existing
SceneHierarchyPanelclass intoApplicationso it renders in the "Scene Hierarchy" dockable window - Enhance the panel to display prim type icons, visibility/active state indicators, and structured prim path hierarchy
- Support prim selection that can drive other panels (Property Panel, Layer Panel) via the existing callback mechanism
- Add context menu support for common prim operations (toggle visibility, toggle active, show/hide children)
Capabilities
New Capabilities
scene-hierarchy-panel: Renders a tree view of USD prims from the loaded stage, with selection, type indicators, and prim state toggles. Wired as a dockable panel in the application layout.
Modified Capabilities
Impact
- Affected code:
src/ui/Application.h/.cpp(wiring),src/ui/SceneHierarchyPanel.h/.cpp(enhancements) - Dependencies:
UsdStageManager(stage access),PropertyManager(prim traversal),LayerManager(layer context) - No breaking changes — the existing placeholder is replaced with the functional panel