3.3 KiB
ADDED Requirements
Requirement: Camera selector dropdown in viewport
The viewport panel SHALL display a camera selector dropdown above the rendering canvas. The dropdown SHALL list "Free Camera" as the first entry, followed by all UsdCamera-typed prims found on the current USD stage.
Scenario: Dropdown shows free camera and stage cameras
- WHEN a USD stage is loaded and contains camera prims at paths
/cameras/mainand/cameras/top - THEN the camera selector dropdown lists: "Free Camera", "/cameras/main", "/cameras/top"
Scenario: Dropdown shows only free camera with no stage cameras
- WHEN a USD stage is loaded and contains no camera prims
- THEN the camera selector dropdown lists only "Free Camera"
Scenario: No stage loaded
- WHEN no USD stage is loaded
- THEN the camera selector dropdown is disabled or shows only "Free Camera"
Requirement: Switch to USD camera prim view
When the user selects a USD camera prim from the dropdown, the viewport SHALL render the scene from that camera's viewpoint by reading its transform and projection attributes.
Scenario: Select a USD camera from dropdown
- WHEN the user selects "/cameras/main" from the camera dropdown
- THEN the viewport renders the scene using the view matrix derived from that camera prim's world transform and the projection matrix derived from its focalLength, horizontalAperture, and clippingRange attributes
Scenario: USD camera attribute mapping
- WHEN the viewport is rendering through a UsdCamera prim
- THEN the projection matrix SHALL be computed from the camera's
focalLength,horizontalAperture,verticalAperture,clippingRange, andprojectionattributes - AND the view matrix SHALL be computed from the camera prim's world-space transform
Requirement: Free camera navigation disabled in USD camera mode
When the viewport is in USD camera mode, orbit, pan, dolly, and zoom controls SHALL be disabled.
Scenario: Attempt orbit while in USD camera mode
- WHEN the viewport is viewing through a USD camera and the user performs Alt+LMB drag
- THEN no orbit occurs and the viewport remains at the USD camera's viewpoint
Requirement: Free camera state preserved across mode switches
The free camera's position, focal point, and orientation SHALL be preserved when switching to a USD camera and restored when switching back.
Scenario: Switch to USD camera and back
- WHEN the user positions the free camera, switches to a USD camera, then switches back to "Free Camera"
- THEN the viewport returns to the exact free camera position and orientation before the switch
Requirement: Camera list refreshed on stage change
The list of available USD camera prims SHALL be refreshed when the stage changes (file open, close, or stage reload).
Scenario: Open a new stage with different cameras
- WHEN the user opens a new USD file containing cameras at different paths
- THEN the camera selector dropdown updates to reflect the new stage's camera prims
Requirement: Default camera mode is free camera
The viewport SHALL start in free camera mode every time a stage is loaded.
Scenario: Stage loaded defaults to free camera
- WHEN a USD stage is loaded
- THEN the camera selector is set to "Free Camera" and the viewport renders from the built-in free camera