2649fe814c
Draw a type-appropriate wireframe gizmo for every UsdLux light in the stage, mirroring the existing camera-wireframe overlay (dedicated VAO/VBO reusing the bbox shader, drawn on top with depth-test off). Shapes, built in the light's local space and pushed through its local-to-world transform: - SphereLight 3 orthogonal circles (radius); axis-cross when treatAsPoint - RectLight width x height rectangle + emission direction line - DiskLight circle + direction line - CylinderLight two end-cap circles + connectors (radius/length) - DistantLight sun disc + parallel rays - DomeLight 3 large display-scaled circles Selected lights draw accent orange, others warm yellow. Verified by creating a SphereLight (3-circle sphere) and a RectLight (rectangle) in-app: distinct shapes, correct selected/deselected colours, gizmos visible over geometry. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>