Files
UsdLayerManager/.gitignore
T
indigo 0f30e080e3 Add preview shape picker to shader ball; drag controls for node properties
Preview geometry dropdown: Sphere / Cube / Cylinder (native prims),
Teapot and Hair (bundled resources/preview/*.usdc - teapot tessellated
from the Newell patch data with the Blinn 1.3x height correction, hair
as 220 procedural B-spline strands), and Cloud Volume (UsdVolVolume
over the OpenVDB bunny_cloud sample, downloaded at CMake configure and
gitignored like the HDRIs). Shapes live under one scope with the
material bound on it; switching activates one shape and reframes the
camera. Missing assets drop out of the dropdown. usdVol added to the
USD link set. The camera starts in a Maya-style 3/4 view.

Node property values switch from Input* fields back to draggable
controls (Ctrl+click to type): live-apply while dragging, one undo
command on release.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 08:39:16 +08:00

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# Build directories
build/
install/
out/
.kilocode/
.kilo/
third_party/
example/
# CMake
CMakeCache.txt
CMakeFiles/
cmake_install.cmake
*.cmake
!CMakeLists.txt
!cmake/modules/*.cmake
!CMakePresets.json
# Visual Studio
.vs/
*.vcxproj
*.vcxproj.filters
*.vcxproj.user
*.sln
*.suo
*.user
*.userosscache
*.sln.docstates
# Compiled Object files
*.o
*.obj
*.lo
*.slo
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Compiled Static libraries
*.a
*.lib
*.lai
*.la
# Executables
*.exe
*.out
*.app
# Debug files
*.pdb
*.ilk
*.exp
# IDE
.vscode/
.idea/
*.swp
*.swo
*~
# OS
.DS_Store
Thumbs.db
desktop.ini
# Logs
*.log
# Temporary files
*.tmp
*.temp
# ImGui layout (saved to %APPDATA%\UsdLayerManager at runtime)
imgui.ini
# OCIO config LUT files — downloaded automatically at CMake configure time
resources/OpenColorIO-Configs/
resources/hdri/
resources/vdb/