2.3 KiB
2.3 KiB
ADDED Requirements
Requirement: Scene hierarchy panel displays USD prim tree
The system SHALL display a hierarchical tree view of all prims in the currently loaded USD stage, allowing users to browse and select prims.
Scenario: Panel shows prim hierarchy when stage loaded
- WHEN a USD stage is successfully loaded and the Scene Hierarchy panel is visible
- THEN the panel displays a tree view containing all prims from the stage, organized by parent-child relationships
- AND each prim node displays its name, type, and visual indicators for visibility/active state
- AND the root prims (children of the pseudo-root) are displayed at the top level
Scenario: Panel shows empty state when no stage loaded
- WHEN no USD stage is loaded (or stage creation/opening failed) and the Scene Hierarchy panel is visible
- THEN the panel displays disabled text indicating no stage is loaded
- AND suggests opening a USD file to view scene hierarchy
Scenario: Prim selection highlights in tree
- WHEN a prim is selected in the scene hierarchy tree (via click)
- THEN that prim's node is highlighted as selected in the tree view
- AND the panel's selected prim path is updated to match the clicked prim's path
- AND the prim selection callback is invoked with the selected prim's path
Scenario: Prim type visible in tooltip
- WHEN the user hovers over a prim node in the scene hierarchy tree
- THEN a tooltip appears showing the prim's type name and full path
- AND the tooltip disappears when the cursor leaves the prim node
Scenario: Context menu available on prim nodes
- WHEN the user right-clicks on a prim node in the scene hierarchy tree
- THEN a context menu appears with options for common prim operations
- AND the context menu includes options to toggle visibility and toggle active state
- AND selecting a context menu option applies the corresponding operation to the prim
Scenario: Panel integrates with application docking system
- WHEN the Scene Hierarchy panel is created as part of the application UI
- THEN the panel appears as a dockable window titled "Scene Hierarchy"
- AND the panel can be undocked, floated, resized, and docked to other positions in the UI
- AND the panel respects the NoCollapse window flag (cannot be collapsed to title bar only)