2.7 KiB
ADDED Requirements
Requirement: Camera frustum wireframe drawn every frame
For every UsdGeomCamera prim present in the current USD stage, the system SHALL draw a 3D wireframe representation into the viewport FBO each frame. The wireframe SHALL be drawn at UsdTimeCode::Default(). The wireframe SHALL consist of: (a) a small body box centred at the camera origin, (b) four lines from the camera origin to the corners of a near-clip display quad, and (c) a short up-arrow line indicating the camera's local Y axis.
Scenario: Camera wireframe appears when camera prim exists
- WHEN a
UsdGeomCameraprim exists in the stage - THEN a frustum wireframe is visible in the viewport at the camera prim's world-space position and orientation
Scenario: No wireframe when stage has no cameras
- WHEN no
UsdGeomCameraprims exist in the stage - THEN no camera wireframe is drawn
Requirement: Wireframe size scales with viewport camera distance
The wireframe scale SHALL be proportional to the current viewport camera's look-at distance (ViewportCamera::GetDist()), clamped to a maximum of 50 world units, so that camera shapes maintain a consistent apparent screen size regardless of zoom level.
Scenario: Camera wireframe stays visible when zooming out
- WHEN the viewport camera is zoomed out (increasing distance)
- THEN the camera wireframe grows proportionally so it remains visible at roughly the same screen size
Requirement: Three distinct visual states
The system SHALL draw camera wireframes using three colour states:
- Inactive (default): muted grey
(0.55, 0.55, 0.55, 0.85) - Active (the camera currently driving the viewport via the camera toolbar): cyan
(0.2, 0.9, 1.0, 1.0) - Selected (the camera prim is the current primary selection): yellow-orange
(1.0, 0.75, 0.1, 1.0)
A camera that is both active and selected SHALL use the selected colour (selected takes priority).
Scenario: Active camera shown in cyan
- WHEN a USD camera prim is set as the active viewport camera via the camera toolbar
- THEN its wireframe is drawn in cyan
Scenario: Selected camera shown in yellow-orange
- WHEN a camera prim is the primary selected prim in the scene hierarchy
- THEN its wireframe is drawn in yellow-orange, overriding the cyan active colour
Requirement: Camera list cached and refreshed on stage change
The system SHALL cache the list of UsdGeomCamera prim paths to avoid re-traversing the stage every frame. The cache SHALL be invalidated whenever SetForceRefresh(true) is called or the stage pointer changes.
Scenario: Cache invalidated on stage reload
- WHEN a new USD file is opened
- THEN the camera wireframe list reflects the new stage's cameras in the next frame