81f9e9b4e4
Adds HDARNOLD_ROOT and ARNOLD_LOCATION cache variables to detect and deploy the arnold-usd Hydra render delegate (hdArnold.dll, ndrArnold.dll) built from arnold-usd Arnold-7.4.0.0 against MtoA 5.5.0. DLLs land in usd/ alongside their plugInfo metadata dirs so LibraryPath ../hdArnold.dll resolves correctly. ai.dll is copied to the exe root for Windows DLL search resolution. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
425 lines
15 KiB
CMake
425 lines
15 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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project(UsdLayerManager VERSION 1.0.0 LANGUAGES C CXX)
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# Set C++ standard
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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# Add cmake modules path
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake/modules")
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# Find dependencies
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find_package(OpenGL REQUIRED)
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find_package(OpenUSD REQUIRED)
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find_package(Imgui REQUIRED)
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find_package(Glad REQUIRED)
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# USD build that includes hdEmbree (built with PXR_ENABLE_EMBREE_PLUGIN=ON).
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# Can be a separate install from OpenUSD_ROOT_DIR; leave empty to search there instead.
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set(HDEMBREE_USD_ROOT "" CACHE PATH "USD build containing hdEmbree plugin (separate from OpenUSD_ROOT_DIR)")
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# Only needed if embree*.dll are not inside HDEMBREE_USD_ROOT/bin.
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set(EMBREE_LOCATION "" CACHE PATH "Embree SDK bin/ directory (leave empty if bundled in HDEMBREE_USD_ROOT/bin)")
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# ── hdEmbree detection ───────────────────────────────────────────────────────
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if(HDEMBREE_USD_ROOT AND EXISTS "${HDEMBREE_USD_ROOT}")
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set(_hdembree_root "${HDEMBREE_USD_ROOT}")
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else()
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set(_hdembree_root "${OpenUSD_ROOT_DIR}")
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endif()
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# hdEmbree.dll lives at plugin/usd/hdEmbree.dll; the subdir holds only plugin metadata.
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set(HDEMBREE_PLUGIN_DIR "${_hdembree_root}/plugin/usd/hdEmbree")
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set(HDEMBREE_DLL "${_hdembree_root}/plugin/usd/hdEmbree.dll")
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if(EXISTS "${HDEMBREE_PLUGIN_DIR}")
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set(OPENUSD_HAS_EMBREE TRUE)
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if(EMBREE_LOCATION AND EXISTS "${EMBREE_LOCATION}")
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set(_embree_dll_dir "${EMBREE_LOCATION}")
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else()
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set(_embree_dll_dir "${_hdembree_root}/bin")
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endif()
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# Skip tbb*.dll — already supplied by the main USD install to avoid conflicts.
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file(GLOB EMBREE_DLLS "${_embree_dll_dir}/embree*.dll")
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else()
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set(OPENUSD_HAS_EMBREE FALSE)
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message(STATUS "hdEmbree: NOT found — set HDEMBREE_USD_ROOT to a USD build with PXR_ENABLE_EMBREE_PLUGIN=ON")
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endif()
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# ── hdArnold detection ───────────────────────────────────────────────────────
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# HDARNOLD_ROOT: CMAKE_INSTALL_PREFIX used when building arnold-usd
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set(HDARNOLD_ROOT "" CACHE PATH "arnold-usd install directory (the one containing plugin/hdArnold.dll)")
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# ARNOLD_LOCATION: Arnold SDK root (MtoA dir) — needed to deploy ai.dll
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set(ARNOLD_LOCATION "" CACHE PATH "Arnold SDK root (e.g. C:/Autodesk/mtoa/5.5.0/2026) for ai.dll deployment")
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if(HDARNOLD_ROOT AND EXISTS "${HDARNOLD_ROOT}/plugin/hdArnold.dll")
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set(OPENUSD_HAS_ARNOLD TRUE)
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set(HDARNOLD_DLL "${HDARNOLD_ROOT}/plugin/hdArnold.dll")
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set(NDRARNOLD_DLL "${HDARNOLD_ROOT}/plugin/ndrArnold.dll")
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set(HDARNOLD_PLUGIN_DIR "${HDARNOLD_ROOT}/plugin/hdArnold")
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set(NDRARNOLD_PLUGIN_DIR "${HDARNOLD_ROOT}/plugin/ndrArnold")
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if(ARNOLD_LOCATION AND EXISTS "${ARNOLD_LOCATION}/bin/ai.dll")
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set(ARNOLD_AI_DLL "${ARNOLD_LOCATION}/bin/ai.dll")
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else()
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set(ARNOLD_AI_DLL "")
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endif()
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else()
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set(OPENUSD_HAS_ARNOLD FALSE)
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message(STATUS "hdArnold: NOT found — set HDARNOLD_ROOT to the arnold-usd install dir and ARNOLD_LOCATION to the MtoA root")
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endif()
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# Collect source files
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file(GLOB_RECURSE CORE_SOURCES "src/core/*.cpp")
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file(GLOB_RECURSE UI_SOURCES "src/ui/*.cpp")
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file(GLOB_RECURSE UTILS_SOURCES "src/utils/*.cpp")
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set(MAIN_SOURCE "src/main.cpp")
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# Create executable
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add_executable(UsdLayerManager
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${MAIN_SOURCE}
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${CORE_SOURCES}
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${UI_SOURCES}
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${UTILS_SOURCES}
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)
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# Include directories
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target_include_directories(UsdLayerManager PRIVATE
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/include
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${CMAKE_SOURCE_DIR}/third_party/fontawesome
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${CMAKE_SOURCE_DIR}/third_party/nanosvg
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)
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# Link libraries
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target_link_libraries(UsdLayerManager PRIVATE
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OpenUSD::OpenUSD
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Imgui::Imgui
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Glad::Glad
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)
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# Platform-specific settings
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if(WIN32)
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# Windows-specific settings
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target_compile_definitions(UsdLayerManager PRIVATE
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WIN32_LEAN_AND_MEAN
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NOMINMAX
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_CRT_SECURE_NO_WARNINGS
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)
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# Copy runtime DLLs to output directory for each configuration
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add_custom_command(TARGET UsdLayerManager POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:UsdLayerManager>"
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# OpenUSD lib/ — usd_*.dll, boost_*.dll, Alembic.dll, etc.
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${OpenUSD_BIN_DIR}"
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"$<TARGET_FILE_DIR:UsdLayerManager>"
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# OpenUSD bin/ — tbb.dll, MaterialX, OpenEXR, OpenImageIO, etc.
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${OpenUSD_ROOT_DIR}/bin"
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"$<TARGET_FILE_DIR:UsdLayerManager>"
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${OpenUSD_ROOT_DIR}/lib/usd"
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"$<TARGET_FILE_DIR:UsdLayerManager>/usd"
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${OpenUSD_ROOT_DIR}/plugin/usd"
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"$<TARGET_FILE_DIR:UsdLayerManager>/usd"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"$ENV{LOCALAPPDATA}/Programs/Python/Python312/python312.dll"
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"$<TARGET_FILE_DIR:UsdLayerManager>"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"$ENV{LOCALAPPDATA}/Programs/Python/Python312/python3.dll"
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"$<TARGET_FILE_DIR:UsdLayerManager>"
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COMMENT "Copying runtime DLLs and USD plugins..."
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)
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if(OPENUSD_HAS_EMBREE)
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add_custom_command(TARGET UsdLayerManager POST_BUILD
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# plugInfo.json has LibraryPath "../hdEmbree.dll" relative to usd/hdEmbree/,
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# which resolves to usd/hdEmbree.dll — so the DLL must live in usd/, not exe root.
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${HDEMBREE_DLL}"
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"$<TARGET_FILE_DIR:UsdLayerManager>/usd/hdEmbree.dll"
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${HDEMBREE_PLUGIN_DIR}"
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"$<TARGET_FILE_DIR:UsdLayerManager>/usd/hdEmbree"
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COMMENT "Copying hdEmbree plugin..."
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)
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if(EMBREE_DLLS)
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add_custom_command(TARGET UsdLayerManager POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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${EMBREE_DLLS}
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"$<TARGET_FILE_DIR:UsdLayerManager>"
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COMMENT "Copying Embree runtime DLLs..."
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)
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endif()
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endif()
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if(OPENUSD_HAS_ARNOLD)
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add_custom_command(TARGET UsdLayerManager POST_BUILD
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# DLLs go in usd/ alongside their metadata dirs (LibraryPath "../hdArnold.dll")
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${HDARNOLD_DLL}"
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"$<TARGET_FILE_DIR:UsdLayerManager>/usd/hdArnold.dll"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${NDRARNOLD_DLL}"
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"$<TARGET_FILE_DIR:UsdLayerManager>/usd/ndrArnold.dll"
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${HDARNOLD_PLUGIN_DIR}"
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"$<TARGET_FILE_DIR:UsdLayerManager>/usd/hdArnold"
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${NDRARNOLD_PLUGIN_DIR}"
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"$<TARGET_FILE_DIR:UsdLayerManager>/usd/ndrArnold"
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COMMENT "Copying hdArnold plugin..."
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)
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if(ARNOLD_AI_DLL)
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add_custom_command(TARGET UsdLayerManager POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"${ARNOLD_AI_DLL}"
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"$<TARGET_FILE_DIR:UsdLayerManager>"
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COMMENT "Copying Arnold runtime ai.dll..."
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)
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endif()
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endif()
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endif()
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# Compiler warnings
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if(MSVC)
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target_compile_options(UsdLayerManager PRIVATE /W4)
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else()
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target_compile_options(UsdLayerManager PRIVATE -Wall -Wextra -Wpedantic)
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endif()
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# Install rules
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install(TARGETS UsdLayerManager
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RUNTIME DESTINATION bin
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)
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# Install all OpenUSD runtime DLLs (same set that POST_BUILD copies to build/Release).
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# Without these the exe cannot start from install/bin.
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install(DIRECTORY ${OpenUSD_BIN_DIR}/
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DESTINATION bin
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FILES_MATCHING PATTERN "*.dll"
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)
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# Install OpenUSD bin/ DLLs — tbb.dll, tbbmalloc.dll, MaterialX, OpenEXR,
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# OpenImageIO, zlib, etc. These are separate from lib/ and also required at runtime.
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install(DIRECTORY ${OpenUSD_ROOT_DIR}/bin/
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DESTINATION bin
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FILES_MATCHING PATTERN "*.dll"
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)
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install(DIRECTORY ${OpenUSD_ROOT_DIR}/lib/usd
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DESTINATION bin
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)
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install(DIRECTORY ${OpenUSD_ROOT_DIR}/plugin/usd
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DESTINATION bin/usd
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)
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install(FILES ${OpenUSD_ROOT_DIR}/plugin/usd/hdStorm.dll
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DESTINATION bin
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)
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if(OPENUSD_HAS_EMBREE)
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# Install to bin/usd/ so plugInfo.json's LibraryPath "../hdEmbree.dll" resolves correctly.
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install(FILES "${HDEMBREE_DLL}"
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DESTINATION bin/usd
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OPTIONAL
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)
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install(DIRECTORY "${HDEMBREE_PLUGIN_DIR}"
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DESTINATION bin/usd
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OPTIONAL
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)
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if(EMBREE_DLLS)
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install(FILES ${EMBREE_DLLS}
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DESTINATION bin
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OPTIONAL
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)
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endif()
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endif()
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if(OPENUSD_HAS_ARNOLD)
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install(FILES "${HDARNOLD_DLL}" "${NDRARNOLD_DLL}"
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DESTINATION bin/usd
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OPTIONAL
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)
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install(DIRECTORY "${HDARNOLD_PLUGIN_DIR}"
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DESTINATION bin/usd
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OPTIONAL
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)
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install(DIRECTORY "${NDRARNOLD_PLUGIN_DIR}"
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DESTINATION bin/usd
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OPTIONAL
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)
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if(ARNOLD_AI_DLL)
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install(FILES "${ARNOLD_AI_DLL}"
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DESTINATION bin
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OPTIONAL
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)
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endif()
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endif()
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# Install Python runtime DLLs required by OpenUSD.
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install(FILES
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"$ENV{LOCALAPPDATA}/Programs/Python/Python312/python312.dll"
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"$ENV{LOCALAPPDATA}/Programs/Python/Python312/python3.dll"
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DESTINATION bin
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OPTIONAL # OPTIONAL so the install doesn't fail on machines with a
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# system-wide Python; in that case the DLL is on PATH already.
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)
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# Copy resources to build directory
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file(COPY ${CMAKE_SOURCE_DIR}/resources
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DESTINATION ${CMAKE_BINARY_DIR}
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)
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# Copy font and SVG icons to build directory
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add_custom_command(TARGET UsdLayerManager POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:UsdLayerManager>/../resources/font"
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COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:UsdLayerManager>/resources/icons"
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COMMAND ${CMAKE_COMMAND} -E copy
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"${CMAKE_SOURCE_DIR}/third_party/Inter/Inter.ttc"
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"$<TARGET_FILE_DIR:UsdLayerManager>/resources/font/Inter.ttc"
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${CMAKE_SOURCE_DIR}/resources/icons"
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"$<TARGET_FILE_DIR:UsdLayerManager>/resources/icons"
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COMMENT "Copying fonts and SVG icons to build output"
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)
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# Install resources (icons, fonts placeholder) next to the exe so the
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# exe-relative path "resources/..." resolves correctly from install/bin/.
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install(DIRECTORY ${CMAKE_SOURCE_DIR}/resources
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DESTINATION bin
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)
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# Install Inter font next to the exe under resources/font/
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# ImGuiContext tries "resources/font/Inter.ttf" then "resources/font/Inter.ttc".
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install(FILES ${CMAKE_SOURCE_DIR}/third_party/Inter/Inter.ttc
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DESTINATION bin/resources/font
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)
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# Print configuration summary
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message(STATUS "")
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message(STATUS "=== USD Layer Manager Configuration ===")
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message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
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message(STATUS "C++ standard: ${CMAKE_CXX_STANDARD}")
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message(STATUS "Install prefix: ${CMAKE_INSTALL_PREFIX}")
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message(STATUS "OpenUSD found: ${OpenUSD_FOUND}")
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message(STATUS "ImGui found: ${Imgui_FOUND}")
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message(STATUS "OpenGL found: ${OPENGL_FOUND}")
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message(STATUS "Glad found: ${Glad_FOUND}")
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message(STATUS "Build tests: ${BUILD_TESTS}")
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message(STATUS "hdEmbree support: ${OPENUSD_HAS_EMBREE}")
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if(OPENUSD_HAS_EMBREE AND EMBREE_DLLS)
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message(STATUS "Embree DLLs: ${EMBREE_DLLS}")
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elseif(OPENUSD_HAS_EMBREE)
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message(WARNING "hdEmbree found but no Embree DLLs detected — set EMBREE_LOCATION to the Embree SDK bin/ dir or check HDEMBREE_USD_ROOT/bin")
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endif()
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message(STATUS "hdArnold support: ${OPENUSD_HAS_ARNOLD}")
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if(OPENUSD_HAS_ARNOLD)
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message(STATUS "hdArnold DLL: ${HDARNOLD_DLL}")
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message(STATUS "Arnold ai.dll: ${ARNOLD_AI_DLL}")
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if(NOT ARNOLD_AI_DLL)
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message(WARNING "hdArnold found but ai.dll not located — set ARNOLD_LOCATION to the MtoA root (e.g. C:/Autodesk/mtoa/5.5.0/2026)")
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endif()
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endif()
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message(STATUS "=======================================")
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message(STATUS "")
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# === Test build option ===
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option(BUILD_TESTS "Build test executables" OFF)
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if(BUILD_TESTS)
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# === Viewport Display Test ===
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add_executable(ViewportDisplayTest
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tests/viewport_display_test.cpp
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${CORE_SOURCES}
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${UTILS_SOURCES}
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)
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target_include_directories(ViewportDisplayTest PRIVATE
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/include
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)
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target_link_libraries(ViewportDisplayTest PRIVATE
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OpenUSD::OpenUSD
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Glad::Glad
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)
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if(WIN32)
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target_compile_definitions(ViewportDisplayTest PRIVATE
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WIN32_LEAN_AND_MEAN
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NOMINMAX
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_CRT_SECURE_NO_WARNINGS
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)
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add_custom_command(TARGET ViewportDisplayTest POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${OpenUSD_BIN_DIR}"
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"$<TARGET_FILE_DIR:ViewportDisplayTest>"
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${OpenUSD_ROOT_DIR}/lib/usd"
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"$<TARGET_FILE_DIR:ViewportDisplayTest>/usd"
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${OpenUSD_ROOT_DIR}/plugin/usd"
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"$<TARGET_FILE_DIR:ViewportDisplayTest>/usd"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"$ENV{LOCALAPPDATA}/Programs/Python/Python312/python312.dll"
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"$<TARGET_FILE_DIR:ViewportDisplayTest>"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"$ENV{LOCALAPPDATA}/Programs/Python/Python312/python3.dll"
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"$<TARGET_FILE_DIR:ViewportDisplayTest>"
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COMMENT "Copying runtime DLLs and USD plugins for test..."
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)
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endif()
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enable_testing()
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add_test(NAME ViewportDisplayTest COMMAND ViewportDisplayTest)
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add_executable(RendererDiagnosticTest
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tests/renderer_diagnostic_test.cpp
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${CORE_SOURCES}
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${UTILS_SOURCES}
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)
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target_include_directories(RendererDiagnosticTest PRIVATE
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/include
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)
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target_link_libraries(RendererDiagnosticTest PRIVATE
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OpenUSD::OpenUSD
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Glad::Glad
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)
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if(WIN32)
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target_compile_definitions(RendererDiagnosticTest PRIVATE
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WIN32_LEAN_AND_MEAN
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NOMINMAX
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_CRT_SECURE_NO_WARNINGS
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)
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add_custom_command(TARGET RendererDiagnosticTest POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${OpenUSD_BIN_DIR}"
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"$<TARGET_FILE_DIR:RendererDiagnosticTest>"
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${OpenUSD_ROOT_DIR}/lib/usd"
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"$<TARGET_FILE_DIR:RendererDiagnosticTest>/usd"
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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"${OpenUSD_ROOT_DIR}/plugin/usd"
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"$<TARGET_FILE_DIR:RendererDiagnosticTest>/usd"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"$ENV{LOCALAPPDATA}/Programs/Python/Python312/python312.dll"
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"$<TARGET_FILE_DIR:RendererDiagnosticTest>"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different
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"$ENV{LOCALAPPDATA}/Programs/Python/Python312/python3.dll"
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"$<TARGET_FILE_DIR:RendererDiagnosticTest>"
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COMMENT "Copying runtime DLLs and USD plugins for diagnostic test..."
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)
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endif()
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endif() # BUILD_TESTS
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