Files
UsdLayerManager/src
indigo 196a2bb0dd Fix node thumbnails not converging with progressive renderers; add colorSpace and Sdr-enum widgets
- NodeThumbnailCache/MaterialPreviewRenderer: keep a material node
  thumbnail stale (re-pumped each frame) until the shared preview
  renderer actually converges, instead of caching after one render
  pass. Progressive delegates (Arnold/Cycles/Embree) need multiple
  passes to accumulate past their first noisy sample, so thumbnails
  previously froze on an early frame and only "fixed themselves"
  when toggling thumbnail display forced a fresh render.
- MaterialEditorPanel: add a Color Space row under Asset-typed
  shader inputs, authoring the attribute's colorSpace metadata from
  the active OCIO config's color spaces.
- MaterialManager: surface Sdr-declared allowed values (enums) per
  shader input so the property panel can render a dropdown instead
  of free text.
- CMakePresets.json: build the release preset with debug info
  (RelWithDebInfo) for easier diagnosis.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-07-11 17:39:14 +08:00
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