Files
UsdLayerManager/.gitignore
T
indigo 338970b243 Mask viewport split dividers under floating windows
The divider hit-zones are raw screen rects; gate them on
IsWindowHovered(ChildWindows) so a window stacked over the viewport
(e.g. the Material Editor) doesn't highlight or start a resize drag
through it. In-progress drags still track until release.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 20:44:36 +08:00

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# Build directories
build/
install/
out/
.kilocode/
.kilo/
third_party/
example/
# CMake
CMakeCache.txt
CMakeFiles/
cmake_install.cmake
*.cmake
!CMakeLists.txt
!cmake/modules/*.cmake
!CMakePresets.json
# Visual Studio
.vs/
*.vcxproj
*.vcxproj.filters
*.vcxproj.user
*.sln
*.suo
*.user
*.userosscache
*.sln.docstates
# Compiled Object files
*.o
*.obj
*.lo
*.slo
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Compiled Static libraries
*.a
*.lib
*.lai
*.la
# Executables
*.exe
*.out
*.app
# Debug files
*.pdb
*.ilk
*.exp
# IDE
.vscode/
.idea/
*.swp
*.swo
*~
# OS
.DS_Store
Thumbs.db
desktop.ini
# Logs
*.log
# Temporary files
*.tmp
*.temp
# ImGui layout (saved to %APPDATA%\UsdLayerManager at runtime)
imgui.ini
# OCIO config LUT files — downloaded automatically at CMake configure time
resources/OpenColorIO-Configs/
resources/hdri/