338970b243
The divider hit-zones are raw screen rects; gate them on IsWindowHovered(ChildWindows) so a window stacked over the viewport (e.g. the Material Editor) doesn't highlight or start a resize drag through it. In-progress drags still track until release. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
82 lines
850 B
Plaintext
82 lines
850 B
Plaintext
# Build directories
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build/
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install/
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out/
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.kilocode/
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.kilo/
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third_party/
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example/
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# CMake
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CMakeCache.txt
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CMakeFiles/
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cmake_install.cmake
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*.cmake
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!CMakeLists.txt
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!cmake/modules/*.cmake
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!CMakePresets.json
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# Visual Studio
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.vs/
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*.vcxproj
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*.vcxproj.filters
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*.vcxproj.user
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*.sln
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# Compiled Object files
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*.o
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*.obj
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*.lo
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*.slo
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# Compiled Dynamic libraries
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*.so
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*.dylib
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*.dll
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# Compiled Static libraries
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*.a
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*.lib
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*.lai
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*.la
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# Executables
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*.exe
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*.out
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*.app
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# Debug files
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*.pdb
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*.ilk
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*.exp
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# IDE
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.vscode/
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.idea/
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*.swp
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*.swo
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*~
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# OS
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.DS_Store
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Thumbs.db
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desktop.ini
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# Logs
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*.log
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# Temporary files
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*.tmp
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*.temp
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# ImGui layout (saved to %APPDATA%\UsdLayerManager at runtime)
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imgui.ini
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# OCIO config LUT files — downloaded automatically at CMake configure time
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resources/OpenColorIO-Configs/
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resources/hdri/
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