Files
UsdLayerManager/src/ui/Application.h
T
indigo de94decf64 Persist material editor column widths in preferences
MaterialBrowserWidth / MaterialPreviewWidth in preferences.ini, saved
from the live splitter positions on shutdown and restored (clamped to
the splitter ranges) at startup.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 15:54:06 +08:00

112 lines
3.4 KiB
C++

#pragma once
#include "ImGuiContext.h"
#include "IconManager.h"
#include "StageEditorPanel.h"
#include "SceneHierarchyPanel.h"
#include "ViewportPanel.h"
#include "PropertyPanel.h"
#include "TimelinePanel.h"
#include "CurveEditorPanel.h"
#include "MaterialEditorPanel.h"
#include "../core/UsdStageManager.h"
#include "../core/LayerManager.h"
#include "../core/PropertyManager.h"
#include "../core/MaterialManager.h"
#include "../core/CommandHistory.h"
#include "../utils/MovieEncoder.h"
#include <memory>
#include <string>
namespace UsdLayerManager {
/// Global (non-per-viewport) rendering preferences persisted to preferences.ini.
struct AppPreferences {
std::string renderDelegate = "HdStormRendererPlugin";
int colorCorrectionMode = 1; ///< ColorCorrectionMode cast to int (1 = sRGB)
std::string ocioDisplay;
std::string ocioView;
std::string ocioColorSpace;
std::string ocioLook;
float materialBrowserWidth = 220.0f; ///< Material Editor left-column width
float materialPreviewWidth = 320.0f; ///< Material Editor right-column width
};
class Application {
public:
Application();
~Application();
bool Initialize(const std::string& windowTitle = "USD Layer Manager", int width = 1280, int height = 720);
void Run();
void Shutdown();
private:
void Update();
void RenderUI();
void RenderMenuBar();
void RenderStatusBar();
void RenderStageInfo();
void RefreshManagers();
// File operations
void OpenUsdFile();
void CreateNewUsdFile();
void SaveUsdFile();
void SaveUsdFileAs();
void CloseUsdFile();
// Stage editing operations
void AddReferenceToStage();
void CreatePrimOnStage(const std::string& typeName);
// Playblast
void CapturePlayblastFrame();
// Preferences
void LoadPreferences();
void SavePreferences();
void ApplyPrefsToAllViewports();
void RenderPreferencesDialog();
std::unique_ptr<ImGuiContext> m_imguiContext;
std::unique_ptr<IconManager> m_iconManager;
std::unique_ptr<UsdStageManager> m_stageManager;
std::unique_ptr<LayerManager> m_layerManager;
std::unique_ptr<PropertyManager> m_propertyManager;
std::unique_ptr<MaterialManager> m_materialManager;
CommandHistory m_commandHistory;
std::unique_ptr<StageEditorPanel> m_stageEditorPanel;
std::unique_ptr<SceneHierarchyPanel> m_sceneHierarchyPanel;
std::unique_ptr<ViewportPanel> m_viewportPanel;
std::unique_ptr<PropertyPanel> m_propertyPanel;
std::unique_ptr<TimelinePanel> m_timelinePanel;
std::unique_ptr<CurveEditorPanel> m_curveEditorPanel;
std::unique_ptr<MaterialEditorPanel> m_materialEditorPanel;
bool m_showDemoWindow;
bool m_showStageInfo;
bool m_showStageEditor;
bool m_showSceneHierarchy;
bool m_showViewport;
bool m_showPropertyPanel;
bool m_showTimeline;
bool m_showCurveEditor;
bool m_showMaterialEditor;
bool m_running;
MovieEncoder m_movieEncoder;
std::string m_viewportSettingsPath;
std::string m_prefsPath;
AppPreferences m_prefs;
bool m_showPreferences = false;
// OCIO edit buffers for Preferences dialog
char m_prefOcioDisplayBuf[128] = {};
char m_prefOcioViewBuf[128] = {};
char m_prefOcioColorSpaceBuf[128] = {};
char m_prefOcioLookBuf[128] = {};
bool m_prefOcioFieldsSynced = false;
};
} // namespace UsdLayerManager