Update Arnold Production Shader
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@ -8,12 +8,26 @@ This shader library is for arnold
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### apBoolean
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### apBoolean
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Boolean operation by raycast
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Boolean operation by raycast
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* **apBoolean** - Boolean operation by raycast
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### apChaosMosaic
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* **apChaosMosaic** - Texture booming for break repetition
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Texture booming for break repetition
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* **apTextureRandom** - Another texture booming for break repetition
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* **apGrayBall** - Gray ball shader for custom diffusion map
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### apTextureRandom
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* **apInteriorMapping** - Fake interior mapping texture use parallex effect
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Another texture booming for break repetition
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* **apParallexMap** - Implement several parallex map
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* **apSurfaceSample** - Sample information on surface
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### apGrayBall
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* **apCurveSample** - Sample curve root normal or uv on surface
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Gray ball shader for custom diffusion map
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* **apMixBlend** - Blend with Mix Color
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### apInteriorMapping
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Fake interior mapping texture use parallex effect
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### apParallexMap
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Implement several parallex map
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### apSurfaceSample
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Sample information on surface
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### apCurveSample
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Sample curve root normal or uv on surface
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### apMixBlend
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Blend with Mix Color library
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