54 lines
1.3 KiB
Markdown
54 lines
1.3 KiB
Markdown
# CGCG Mesh Info plugin for Maya
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The plugin is use to generate SHA1 hash from mesh data (vertex, uvs, point) for comparing
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### Current Hash Data
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* Mesh vertices
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* Mesh uvs
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* Mesh point position (object space)
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### Command References
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```
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Synopsis: meshInfo [flags] [String...]
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Flags:
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-q -query
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-ets -extendToShape
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-f -file String
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-ni -noIntermediate
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-pth -ptHash
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-uvh -uvHash
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-vh -vtxHash
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```
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### Examples
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Generate vertcies hash from specify mesh
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```python
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import maya.cmds as cmds
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cmds.meshInfo('pCubeShape1', q=True, vtxHash=True)
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# Result: a68ebf8ed559d32ee4ad702599acb0f38d3a4a90 #
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```
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Generate uv hash from specify mesh
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```python
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import maya.cmds as cmds
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cmds.meshInfo('pCubeShape1', q=True, uvHash=True)
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# Result: af2c9eff5f535b52f8b12332e900debb579a3bee #
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```
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Dump all mesh without intemediate objects hashs into json file
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```python
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import maya.cmds as cmds
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cmds.meshInfo(vtxHash=True, uvHash=True, ptHash=True, noIntermediate
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file='C:/Temp/mesh_info.json')
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# Mesh info file exported : C:/Temp/mesh_info.json #
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```
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## How to build in windows
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### Requirement
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* Visual Studio 2012 or Build Tool C++ 2012 or higher
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open command shell (**CMD**), change dir into repository directory, then run the follow command
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```shell
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make.bat 2020
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```
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