Update README.md
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@@ -10,9 +10,10 @@ A C++17 / Windows desktop application providing a **Maya Render Layers-style** U
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- **Scene Hierarchy** — Browse prim tree with per-type SVG icons; create, delete, rename prims; add/replace references
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- **Property Editor** — Maya Channel Box-style attribute editing with type-aware drag inputs, color pickers, and undoable transforms
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- **3D Viewport** — Hydra rendering via `UsdImagingGLEngine` into an offscreen FBO; switchable render delegates; grid overlay; selection bounding boxes; camera wireframes
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- **Camera Control** — Free orbital camera (tumble/truck/dolly) or drive from USD camera prims; auto near/far clipping; frame selection
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- **Multi-Viewport** — Single, horizontal split, vertical split, and quad layouts; per-tile camera and render settings; Space to maximize/restore
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- **Camera Control** — Free orbital camera (tumble/truck/dolly) or drive from USD camera prims; auto near/far clipping; frame selection; correct camera prim orientation for Y-up and Z-up stages
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- **Transform Gizmo** — Pure ImDrawList-based manipulator (translate/rotate/scale) in object or world space
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- **Undo/Redo** — Full command history for prim creation/deletion, attribute edits, transform changes, and layer operations
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- **Undo/Redo** — Full command history for prim creation/deletion, attribute edits, transform changes, and layer operations; Ctrl+Z / Ctrl+Y hotkeys; Edit menu integration
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- **Multi-select** — Rectangular selection in viewport with cross-panel syncing
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## Dependencies
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@@ -59,15 +60,23 @@ src/
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├── core/ — USD business logic (no UI dependency)
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│ ├── UsdStageManager — Stage open/create/save/close lifecycle
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│ ├── LayerManager — Layer stack introspection and mutation
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│ ├── PropertyManager — Property read/write via edit target
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│ ├── PropertyManager — Property read/write via edit target with undo
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│ ├── CommandHistory — Undo/redo stack for ICommand instances
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│ ├── UsdSceneRenderer — Hydra rendering + picking + overlays
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│ ├── ViewportCamera — Free / USD-camera-driven orbital camera
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│ └── commands/ — ICommand subclasses for all mutable operations
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│ ├── TransformCommand — Undoable translate/rotate/scale
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│ ├── CreatePrimCommand — Undoable prim creation (with camera orientation)
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│ ├── DeletePrimCommand — Undoable prim deletion (SdfCopySpec snapshot)
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│ ├── AttributeSetCommand — Type-agnostic undoable attribute writes
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│ ├── AddReferenceCommand — Undoable reference addition
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│ ├── ReplaceReferenceCommand — Undoable reference replacement
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│ └── LayerCommands — Create, remove, reorder sublayers
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├── ui/ — ImGui panels and application shell
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│ ├── Application — App shell (owns managers/panels, docking, menus)
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│ ├── ImGuiContext — Win32+OpenGL+ImGui initialization and loop
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│ ├── ViewportPanel — 3D viewport with toolbar, picking, camera
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│ ├── ImGuiContext — Win32+OpenGL+ImGui initialization and loop
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│ ├── ViewportPanel — Viewport container (layout, divider drag, maximize)
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│ ├── ViewportTile — Single viewport tile (camera, rendering, overlays, picking)
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│ ├── SceneHierarchyPanel — Prim tree browser with context menus
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│ ├── PropertyPanel — Attribute/transform editor (channel box-style)
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│ ├── LayerPanel — Layer stack editor with modal dialogs
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