88 Commits

Author SHA1 Message Date
indigo e0597ae31d Add screen shot for curve editor 2026-06-24 08:26:13 +08:00
indigo 425d21db45 Add animation curve editor with Bezier F-curve round-trip
Maya-style Graph Editor panel (View > Curve Editor) that fits Catmull-Rom
Bezier curves through USD time samples, allows interactive editing with
tangent handles, and bakes the result back to dense linear samples on Apply.

Key behaviours:
- Left panel lists all animated attributes of the selected prim, decomposed
  into per-component channels (translate [X/Y/Z], etc.) with colour swatches
  and visibility toggles
- ImDrawList canvas: smooth Bezier polylines, always-visible tangent handle
  lines/circles, diamond keyframe markers
- Pan (MMB/Alt+drag), zoom (scroll / Shift+scroll), Frame All (F)
- LMB drag moves keyframes; tangent handle drag reshapes curve with mirrored
  or broken handles; box-select for multi-selection
- Double-click canvas adds a keyframe; Delete removes selected keyframes
- RMB context menu: Delete, Flatten, Break/Unify Tangents, Auto Tangents
- Simplify toggle (Ramer-Douglas-Peucker) reduces baked sample count
- Time cursor draggable to scrub the timeline
- UsdNotice::ObjectsChanged listener re-fits clean channels whenever the
  stage changes externally (Property Panel edits, Auto-Key, undo/redo),
  while preserving channels with unsaved Bezier edits
- Bake is a single undoable AttributeSetCommand (Ctrl+Z restores original
  sparse samples); Revert discards in-editor edits without touching USD

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-24 08:25:25 +08:00
indigo 0538dd3243 Add playblast: viewport capture to H.264 MP4 via libavcodec
- TimelinePanel: Playblast button opens modal with output dir (native
  folder picker via IFileOpenDialog), custom resolution (HD/FHD/4K
  presets), frame range, and movie export toggle
- UsdSceneRenderer: CaptureFrame() reads pixels from resolved MSAA FBO;
  Render() stores last dimensions for off-screen re-render at capture res
- MovieEncoder: streams RGBA frames directly into MP4 using libavcodec/
  libswscale (H.264, tries libx264 → nvenc → qsv → amf → openh264)
- Application: CapturePlayblastFrame() re-renders at capture resolution
  each frame; opens/writes/closes MovieEncoder inline with the render loop
- FileDialog: BrowseFolder() using Vista-style IFileOpenDialog (COM)
- CMake: FindFFmpeg.cmake locates prebuilt BtbN GPL shared package in
  third_party/ffmpeg; links and copies DLLs for main and test targets

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-23 09:36:30 +08:00
indigo c796c76561 Renderer: suppress camera headlight when stage contains authored lights
Mirrors usdview behaviour -- when the stage has at least one UsdLux
light the default camera fill-light is disabled so the scene is lit
purely by its authored lights.  StageHasAuthoredLights() early-exits
on the first HasAPI<UsdLuxLightAPI>() hit to keep the per-frame cost
minimal.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-22 08:17:10 +08:00
indigo 2649fe814c Add light shape wireframe display in viewport
Draw a type-appropriate wireframe gizmo for every UsdLux light in the stage,
mirroring the existing camera-wireframe overlay (dedicated VAO/VBO reusing the
bbox shader, drawn on top with depth-test off).

Shapes, built in the light's local space and pushed through its local-to-world
transform:
  - SphereLight   3 orthogonal circles (radius); axis-cross when treatAsPoint
  - RectLight     width x height rectangle + emission direction line
  - DiskLight     circle + direction line
  - CylinderLight two end-cap circles + connectors (radius/length)
  - DistantLight  sun disc + parallel rays
  - DomeLight     3 large display-scaled circles

Selected lights draw accent orange, others warm yellow.

Verified by creating a SphereLight (3-circle sphere) and a RectLight
(rectangle) in-app: distinct shapes, correct selected/deselected colours,
gizmos visible over geometry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 07:56:47 +08:00
indigo a24eff04bd CMake: drop invalid OPTIONAL from Cycles runtime-deps install
install(DIRECTORY) disallows OPTIONAL together with FILES_MATCHING, which
broke reconfigure. The directory is always present here (produced by the
CyclesBuild step), so OPTIONAL was unnecessary.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 18:49:29 +08:00
indigo 4d3cc85ece Fix rotate manipulator desync on already-rotated prims
The matrix->Euler decode at the end of a rotate drag used the rows of the
prim's initial rotation matrix (its already-rotated frame) as the
DecomposeRotation axes. But UsdGeomXformCommonAPI::SetRotate interprets the
written angles about the CANONICAL x/y/z axes, so the two only agreed when
the prim was at zero rotation -- the authored orientation desynced from the
manipulator the moment the prim already carried a rotation.

Decompose the result matrix about the canonical axes instead, matching how
SetRotate reconstructs it. The result-matrix computation (which correctly
tracks the visual ring axis) is unchanged.

Verified numerically via the real XformCommonAPI authoring path: from
rotateXYZ=(30,45,60), a +20deg object-X drag now authors exactly
(50,45,60) (err 0.0) vs the old decode's (41.07,27.07,66.61) (err 0.287).

Assumes RotationOrderXYZ (the XformCommonAPI default); non-XYZ orders are
mapped as before -- noted in a code comment.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 18:49:22 +08:00
indigo 119a55b1aa docs: add renderer version requirements to render delegate table
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 14:30:34 +08:00
indigo 3210c16c7f docs: update README with render delegate support and Cycles build notes
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 14:22:54 +08:00
indigo 7b1fe91cac CMake: add hdCycles Hydra delegate build and deployment
- Build Cycles from third_party/cycles via ExternalProject (WITH_CYCLES=ON)
- Deploy hdCycles.dll + plugin metadata to usd/ alongside hdEmbree/hdArnold
- Copy Cycles runtime deps (embree4, openvdb, OIDN, sycl, imath, etc.) via
  a cmake -P script that globs at build time, excluding CRT DLLs to avoid
  MSVCP140 version conflicts
- Deploy tbb12.dll explicitly from the precompiled lib tree (required by
  openvdb/embree4 but absent from the install output)
- Bake all renderer paths into CMakePresets.json default preset
  (WITH_CYCLES, HDARNOLD_ROOT -> E:/library/hdArnold, ARNOLD_LOCATION,
  HDEMBREE_USD_ROOT) so a fresh configure needs no manual -D flags

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 10:08:01 +08:00
indigo 81f9e9b4e4 CMake: add hdArnold plugin detection and deployment
Adds HDARNOLD_ROOT and ARNOLD_LOCATION cache variables to detect and deploy
the arnold-usd Hydra render delegate (hdArnold.dll, ndrArnold.dll) built from
arnold-usd Arnold-7.4.0.0 against MtoA 5.5.0. DLLs land in usd/ alongside
their plugInfo metadata dirs so LibraryPath ../hdArnold.dll resolves correctly.
ai.dll is copied to the exe root for Windows DLL search resolution.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-18 23:22:52 +08:00
indigo 364973fb65 CMake: fix hdEmbree.dll deployment path -- copy to usd/ not exe root
plugInfo.json declares LibraryPath '../hdEmbree.dll', relative to usd/hdEmbree/,
so the DLL must live at usd/hdEmbree.dll. The previous POST_BUILD copied it to
the exe root, causing the module-not-found error at load time.

Fix: copy hdEmbree.dll into usd/ for POST_BUILD and install(). embree3.dll
stays in the exe root where Windows DLL search finds it as a dependency.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-18 22:45:50 +08:00
indigo 11ce024d6c CMake: support separate HDEMBREE_USD_ROOT for hdEmbree integration
The previous approach assumed hdEmbree lived inside OpenUSD_ROOT_DIR, which
only works when USD itself was built with PXR_ENABLE_EMBREE_PLUGIN=ON.

This change adds HDEMBREE_USD_ROOT to point at a separate USD build that
includes hdEmbree (e.g. E:/USD_v25.05_embree), while the main USD install
remains at OpenUSD_ROOT_DIR. Fixes three bugs from the prior commit:

- Detection now resolves _hdembree_root from HDEMBREE_USD_ROOT first
- hdEmbree.dll path corrected: it lives at plugin/usd/hdEmbree.dll, not
  inside the plugin/usd/hdEmbree/ metadata subdirectory
- DLL glob changed from tbb12.dll (Embree 4) to embree*.dll only; tbb*.dll
  is deliberately excluded to avoid conflicts with the main USD install
- POST_BUILD now also deploys the hdEmbree/ metadata dir to usd/hdEmbree/
- install() deploys the hdEmbree/ metadata dir alongside hdEmbree.dll

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-18 22:40:47 +08:00
indigo 91fff304b5 CMake: add hdEmbree plugin detection and deployment
When the USD installation contains plugin/usd/hdEmbree/ (i.e. USD was built
with PXR_ENABLE_EMBREE_PLUGIN=ON), the build system now:
- Detects OPENUSD_HAS_EMBREE and logs status in the CMake configure output
- POST_BUILD: copies Embree runtime DLLs to the exe directory (looks in USD lib/
  first, or EMBREE_LOCATION cache variable if DLLs live in a separate SDK dir)
- install(): deploys hdEmbree.dll and Embree DLLs alongside other runtime DLLs
- Adds EMBREE_LOCATION CACHE PATH for pointing at an external Embree SDK bin/

No app code changes needed: UsdImagingGLEngine::GetRendererPlugins() already
enumerates all registered Hydra plugins, and the per-viewport renderer dropdown
already lists them. HdEmbree will appear automatically once the plugin is present.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-18 09:36:28 +08:00
indigo d280136ca7 Modify font size to 15 2026-06-18 07:15:55 +08:00
indigo 81d4372bf6 Scene hierarchy: add Inherit, Specialize, and VariantSet composition arc menus
Prim right-click context menu now exposes all five USD composition arc types:

- Inherit▶  Add... (modal for SdfPath input) | Remove▶ (lists via GetAllDirectInherits()) | Clear All
- Specialize▶  Add... | Remove▶ (lists via UsdPrimCompositionQuery + ArcTypeFilter::Specialize) | Clear All
- VariantSet▶  Add... | per-set sub-menu: Add Variant... + selectable variant list (SetVariantSelection)

All text-input operations share a single RenderArcModal() driven by ArcModalMode enum.
VariantSet/Variant names go through SanitizeUsdName(); Inherit/Specialize paths are passed
as-is to SdfPath. OK button is disabled until input is non-empty; Enter key also confirms.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-18 04:48:18 +08:00
indigo 3ba00761c1 Scene hierarchy: group composition arcs into Reference/Payload submenus + add Payload ops
- Prim context menu: consolidate Add/Replace/Remove Reference under a single Reference▶ submenu
- Prim context menu: add Payload▶ submenu with Add.../Remove▶/Clear All
- Stage blank-area context menu: same grouping (Reference▶ and Payload▶)
- Include pxr/usd/usd/payloads.h and pxr/usd/sdf/payload.h; use SdfPayloadEditorProxy + UsdPrimCompositionQuery::ArcTypeFilter::Payload for per-payload removal

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-18 04:37:16 +08:00
indigo f56f4674cc Property panel: token[] view/edit, uniform row heights
- Add token[] attribute display: inline InputText (or Combo when
  allowedTokens metadata is present), collapsible [N tokens] tree
  for arrays with up to 32 editable entries
- Force all property table rows to GetFrameHeight() minimum via
  TableNextRow min_row_height so text-only and widget rows match
- Add AlignTextToFramePadding() before every TextUnformatted /
  TextDisabled / TextColored in cols 0-2 so short text sits centred
  in the uniform-height row rather than pinned to the top
- Wrap matrix attributes in TreeNodeEx [NxN] so they collapse to a
  single-height row; relationship targets use inline text / collapsible
  tree instead of a variable-height ListBox

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-17 08:02:41 +08:00
indigo 251174ddc3 Property panel: display and edit primvars:displayColor[] as color swatches
DrawVtValueWidget now handles Color-role array attributes (VtArray<GfVec3f>
and VtArray<GfVec4f>) that previously fell through to the generic [array N]
fallback.

- Single element: inline ColorEdit3/4
- Multiple elements: collapsible row with up to 5 swatch previews + [N] count;
  expanded view shows per-index ColorEdit3/4 (capped at 16 entries)
- Editing any element writes the full modified VtArray back via attr.Set()

Covers primvars:displayColor, primvars:displayOpacity[], and any other
color3f[]/color4f[] primvar.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-17 07:28:04 +08:00
indigo dc0c15de70 Scale manipulator: center handle for uniform scale + hover fix
- Add center dot hit test (axis 3) for the scale gizmo so hovering/
  clicking the center circle performs uniform scale on all three axes.
  Center is checked before HitTestAxes to prevent the pivot (which is
  an endpoint of all three axis segments) from always resolving to X.

- Uniform scale uses screen-space pixel delta (right = grow, left =
  shrink, 200 px ≈ ×2) instead of the world-space axis-line ratio.
  The axis-line approach broke because the mouse starts at the pivot
  (oT ≈ 0), making cT/oT explode on any small movement.

- Center dot highlights in orange and grows when hovered or active.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-17 06:47:42 +08:00
indigo 7d53eb18d4 Fix USD camera tumble: lossless matrix write-back + gimbal-free orbit init
Two issues caused the camera orientation to flip when tumbling a custom
USD camera:

1. Write-back decomposed the camera matrix to XYZ-euler via
   Decompose(X,Y,Z) and re-authored it as a rotateXYZ op. That round-trip
   is lossy — the angles Decompose returns do not reconstruct the same
   matrix as a rotateXYZ op, so the orientation read back from the prim
   differed from the free-camera view shown during the drag. The view
   jumped every time a drag finished and snapped back on the next drag.
   Now author the full camera-to-world transform as a single matrix op,
   which round-trips exactly through UsdGeomCamera::GetCamera().

2. Orbit init relied on PullFromCameraTransform's Euler decomposition for
   theta/phi, which is gimbal-affected. Added
   ViewportCamera::InitOrbitFromEyeAndCenter to derive theta/phi directly
   from the eye->center vector (zero roll), respecting the Z-up matrix.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-16 07:28:28 +08:00
indigo ee1b750f8c Fix USD camera orbit pivot — use scene bbox centroid instead of focus distance
When switching to a USD camera, the orbit pivot was set from
GfCamera::GetFocusDistance() which is a depth-of-field attribute
that defaults to 5 scene units regardless of scene scale.

InitCameraNavigation() now computes the scene bounding box centroid,
projects it onto the camera view ray to get a proper orbit distance,
and calls SetFocalPoint/SetDist to place the pivot correctly.
Added SetDist() setter on ViewportCamera to support this.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-16 04:46:20 +08:00
indigo 8f309e5440 Update imgui.ini panel layout
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-16 04:04:36 +08:00
indigo a62764397c Scene Hierarchy ET switcher + Create Sublayer via Save dialog
- Add edit-target layer combo at top of Scene Hierarchy panel (always
  visible when stage loaded — session, root, sublayers); routes through
  LayerManager::SetEditTarget so StageEditor ET checkboxes stay in sync
- Replace custom Create Sublayer modal with native SaveFile dialog;
  LayerManager::CreateNewSublayer creates the file on disk, inserts it
  at the top of the sublayer stack, and activates it as edit target

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-16 03:49:35 +08:00
indigo e5d7967455 View menu — panel visibility toggles for all 5 panels
Each panel (Stage Editor, Scene Hierarchy, Viewport, Property Panel,
Timeline) now has a checkable menu item under View. Closing a panel via
its X button also unchecks the entry. Stage Info and Demo Window follow
below a separator.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-15 22:39:50 +08:00
indigo 7f0fa6a944 Fix rotate manipulator axis and gizmo pivot placement
Rotate manipulator — correct axis bug:
- Object-space delta axis was set to initRot.GetRow3(axis) (a parent-space
  vector) then applied in the prim's local frame via deltaM * initRot.
  These frames are mismatched: the axis must be the canonical e_a so that
  Rot(e_a) fixes e_a and the prim rotates purely about its own axis.
  Fixed to use the canonical axis for both spaces; only composition order
  differs (deltaM * initRot for object, initRot * deltaM for world).

Gizmo pivot placement:
- ComputeGizmoPivot() used the bounding-box centre (geometry centroid),
  placing the gizmo at the wrong location for any non-centred prim.
  Replaced with parentToWorld.Transform(translate + pivot) from
  XformCommonAPI::GetXformVectors — the authored pivot point in world space.
  Fallback for incompatible op stacks uses worldMatrix.ExtractTranslation().

Property panel:
- Show pivot (X/Y/Z) as read-only row below Scale, populated from
  XformCommonAPI::GetXformVectors each frame.
- Removed active-rotate-axis display (was added and then removed per request).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-15 09:57:39 +08:00
indigo e0b0fd8204 Fix sublayers not persisted on save
- SaveStage: explicitly call rootLayer->Save() before m_stage->Save() to
  ensure root-layer metadata (subLayers field) is always written to disk
- SaveUsdFile: redirect to SaveAs when the root layer is anonymous so
  Ctrl+S on an in-memory stage no longer silently does nothing
- SaveUsdFileAs: call RefreshManagers() after SaveStageAs so LayerManager
  stays in sync with the newly opened file-backed stage; without this,
  sublayers added after a Save As went to the old stale stage and were lost
- LayerCreateCommand::Execute: use GetSublayers() (sublayer-local indices)
  instead of GetLayerStack() (full-stack indices) to record m_insertedIndex,
  fixing undo of add-sublayer removing the wrong layer

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-15 07:49:34 +08:00
indigo 9816fb8759 Stage Editor Panel — sublayer editing with ET control, mute, reorder, dirty state
Replace LayerPanel with StageEditorPanel for full sublayer composition workflow:
- Edit target (ET) checkbox on root/session and each sublayer; pen icon header
- Dirty indicator (*) per layer; muted layers remain visible in list
- Drag-drop and Move Up/Down reordering with undo (LayerReorderCommand)
- Add existing sublayer via file dialog; create new sublayer modal
- Fixed LayerReorderCommand::ApplyOrder using full-stack indices on sublayer-local
  list (silent remove failure → duplicate insert → USD _ValidateEdit error)
- Fixed muted sublayer visibility: walk GetSubLayerPaths() + FindOrOpenRelativeToLayer
  + m_layerRefs to keep muted layers alive and visible

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-14 16:37:30 +08:00
indigo 9ec9761dd7 Timeline playback controls — transport icons, loop/bounce/rewind
- Replace all text buttons with SVG icon buttons (skip-back, step-back,
  play-back, play, pause, step-forward, skip-end)
- Add rewind: separate play-backward button that flips direction
- Add loop mode button with submenu (Loop / Bounce / Off)
  - Loop wraps at boundaries; Bounce reflects direction (ping-pong)
- Start/end frames moved to flank the scrub slider as plain numbers
- New icons: play-back.svg, loop.svg (FA repeat), bounce.svg (FA exchange-alt)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-13 13:36:07 +08:00
indigo c4bf9673a8 Timeline Prototype 2026-06-13 11:48:56 +08:00
indigo 43c70be574 PropertyPanel Update 2026-06-13 08:45:16 +08:00
indigo 2a8534eda7 Update README.md 2026-06-13 08:10:05 +08:00
indigo ae4a5ab96d Refract Manipulator 2026-06-09 08:47:44 +08:00
indigo 4cb6ec7341 Refract Manipulator 2026-06-09 08:43:29 +08:00
indigo 3b0250b882 Fix rotate issue 2026-06-06 09:34:39 +08:00
indigo d4b46b438c Fix manipulator translate and rotate problem 2026-06-03 19:51:20 +08:00
indigo 607b36b97d cleanup files 2026-06-03 17:12:47 +08:00
indigo 9be48d8b9e Init Repo 2026-06-03 09:00:11 +08:00