Commit Graph

12 Commits

Author SHA1 Message Date
indigo 09819091c4 Add Hypershade-style Material Editor with node graph and shader-ball preview
Browser column lists all scene materials plus a searchable create-node
list; Show Graph (or double-click) loads a material into the node-graph
work area. The graph shows the entire network including MaterialX
(.mtlx) node graphs, resolving connections through NodeGraph boundaries
via UsdShadeUtils::GetValueProducingAttributes, with layered auto-layout
for nodes lacking authored uiPosition. Canvas navigates viewport-style
(Alt+MMB pan / Alt+RMB zoom) and TAB opens a Nuke-style search popup.
Selecting a node shows a typed property editor (live-apply, one undo
command per edit) and previews that node's output on the shader ball.

The preview renders through its own Hydra engine into a scratch stage
that composes the material via a reference to the source root layer (so
referenced .mtlx materials work), re-renders until progressive delegates
(Arnold/Cycles/Embree) converge, and lights with HDR dome presets
(External/Room/Interior/Sunset; CC0 Poly Haven EXRs fetched at CMake
configure). texture:format is authored latlong explicitly - left
automatic, hdArnold falls back to Arnold's angular fisheye default -
and hdCycles gets a -90 X pole rotation to match Storm's +Y-pole
sampling.

Mutations go through new ICommand subclasses (create shader node,
connect/disconnect attrs). imgui-node-editor is vendored (gitignored)
with a local one-line patch: c_ScrollButtonIndex 1->2 for MMB pan.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 20:44:54 +08:00
indigo fb1ae9d3a6 Add custom viewport color correction (sRGB/OCIO), bypassing HdxColorCorrectionTask
Hydra's HdxColorCorrectionTask rendered prims black in OCIO mode and could
corrupt the GlfDrawTarget bind stack on failure (skipping Unbind), blacking
out every later frame including sRGB. Replace it with our own GL post-process:
the scene renders linear (RGBA16F) and is corrected by a fullscreen shader --
linear->sRGB encode, or OCIO via the OCIO 2.1 GPU API (GpuShaderDesc plus
uploaded 1D/3D LUT textures). OCIO build failures fall back to sRGB (never
black) and USD diagnostics are routed to the app log.

- core: ViewportColorCorrector + ApplyViewportColorCorrection in UsdSceneRenderer
- utils: OcioConfigParser enumerates displays/views/colorspaces/looks from $OCIO
- ui: gear-menu OCIO controls (ViewportTile) + per-viewport persistence (ViewportPanel)
- Application: point $OCIO at the bundled ACES 1.2 config
- CMake: link/copy OpenColorIO, download ACES 1.2 config; plus hdCycles build
  config (disable OpenVDB/Embree, fix TBB/OpenSubdiv/Imath dirs, exclude CRT DLLs)
- main: pre-flight plugin DLL load check to skip plugins with missing deps

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 17:10:44 +08:00
indigo 4b7323c24c Fix hdCycles DLL init failure in install: exclude bundled CRTs, add python311.dll
Two independent fixes for the install layout:

1. Cycles bundles old MSVC CRT DLLs (MSVCP140 v14.34, VCRUNTIME140 v14.34)
   that are placed in install/bin/ via the CYCLES_INSTALL_DIR copy. These take
   precedence over System32 on the DLL search path. sycl8.dll (built with newer
   VS2022 CRT v14.42) calls functions that don't exist in the old version, causing
   ERROR_DLL_INIT_FAILED (1114) when hdCycles.dll loads embree4 -> sycl8. Fix:
   exclude MSVCP140*.dll, VCRUNTIME140*.dll, ucrtbase*.dll, api-ms-win-*.dll from
   the install(DIRECTORY cycles_install/) rule. The system VC++ Redistributable
   satisfies these at runtime.

2. usd_python.dll (the OpenUSD Python bindings DLL) was compiled against Python
   3.11 while our build targets Python 3.12. Add auto-detection of python311.dll
   from common install paths and deploy it to both the build output and install/bin/
   so the dependency chain hdCycles->usd_python->python311 is satisfied.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 09:07:38 +08:00
indigo e85944ccb6 CMake install: fix Hydra plugin path and include all built delegates
plugin/usd without a trailing slash made CMake install the directory
itself under bin/usd/, landing plugins at bin/usd/usd/hdStorm/ etc.
(one level too deep). Adding the trailing slash installs the contents
directly into bin/usd/, matching the build-directory layout that
POST_BUILD produces via copy_directory.

Also removed the now-redundant install(FILES hdStorm.dll DESTINATION bin)
which was placing the DLL in the exe root instead of bin/usd/ where
plugInfo.json's LibraryPath expects it.

hdEmbree, hdArnold, and hdCycles install rules were already correct
(they explicitly target bin/usd/); this change makes the base USD
plugin/usd contents consistent with them.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-24 20:42:52 +08:00
indigo 0538dd3243 Add playblast: viewport capture to H.264 MP4 via libavcodec
- TimelinePanel: Playblast button opens modal with output dir (native
  folder picker via IFileOpenDialog), custom resolution (HD/FHD/4K
  presets), frame range, and movie export toggle
- UsdSceneRenderer: CaptureFrame() reads pixels from resolved MSAA FBO;
  Render() stores last dimensions for off-screen re-render at capture res
- MovieEncoder: streams RGBA frames directly into MP4 using libavcodec/
  libswscale (H.264, tries libx264 → nvenc → qsv → amf → openh264)
- Application: CapturePlayblastFrame() re-renders at capture resolution
  each frame; opens/writes/closes MovieEncoder inline with the render loop
- FileDialog: BrowseFolder() using Vista-style IFileOpenDialog (COM)
- CMake: FindFFmpeg.cmake locates prebuilt BtbN GPL shared package in
  third_party/ffmpeg; links and copies DLLs for main and test targets

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-23 09:36:30 +08:00
indigo a24eff04bd CMake: drop invalid OPTIONAL from Cycles runtime-deps install
install(DIRECTORY) disallows OPTIONAL together with FILES_MATCHING, which
broke reconfigure. The directory is always present here (produced by the
CyclesBuild step), so OPTIONAL was unnecessary.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-21 18:49:29 +08:00
indigo 7b1fe91cac CMake: add hdCycles Hydra delegate build and deployment
- Build Cycles from third_party/cycles via ExternalProject (WITH_CYCLES=ON)
- Deploy hdCycles.dll + plugin metadata to usd/ alongside hdEmbree/hdArnold
- Copy Cycles runtime deps (embree4, openvdb, OIDN, sycl, imath, etc.) via
  a cmake -P script that globs at build time, excluding CRT DLLs to avoid
  MSVCP140 version conflicts
- Deploy tbb12.dll explicitly from the precompiled lib tree (required by
  openvdb/embree4 but absent from the install output)
- Bake all renderer paths into CMakePresets.json default preset
  (WITH_CYCLES, HDARNOLD_ROOT -> E:/library/hdArnold, ARNOLD_LOCATION,
  HDEMBREE_USD_ROOT) so a fresh configure needs no manual -D flags

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-19 10:08:01 +08:00
indigo 81f9e9b4e4 CMake: add hdArnold plugin detection and deployment
Adds HDARNOLD_ROOT and ARNOLD_LOCATION cache variables to detect and deploy
the arnold-usd Hydra render delegate (hdArnold.dll, ndrArnold.dll) built from
arnold-usd Arnold-7.4.0.0 against MtoA 5.5.0. DLLs land in usd/ alongside
their plugInfo metadata dirs so LibraryPath ../hdArnold.dll resolves correctly.
ai.dll is copied to the exe root for Windows DLL search resolution.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-18 23:22:52 +08:00
indigo 364973fb65 CMake: fix hdEmbree.dll deployment path -- copy to usd/ not exe root
plugInfo.json declares LibraryPath '../hdEmbree.dll', relative to usd/hdEmbree/,
so the DLL must live at usd/hdEmbree.dll. The previous POST_BUILD copied it to
the exe root, causing the module-not-found error at load time.

Fix: copy hdEmbree.dll into usd/ for POST_BUILD and install(). embree3.dll
stays in the exe root where Windows DLL search finds it as a dependency.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-18 22:45:50 +08:00
indigo 11ce024d6c CMake: support separate HDEMBREE_USD_ROOT for hdEmbree integration
The previous approach assumed hdEmbree lived inside OpenUSD_ROOT_DIR, which
only works when USD itself was built with PXR_ENABLE_EMBREE_PLUGIN=ON.

This change adds HDEMBREE_USD_ROOT to point at a separate USD build that
includes hdEmbree (e.g. E:/USD_v25.05_embree), while the main USD install
remains at OpenUSD_ROOT_DIR. Fixes three bugs from the prior commit:

- Detection now resolves _hdembree_root from HDEMBREE_USD_ROOT first
- hdEmbree.dll path corrected: it lives at plugin/usd/hdEmbree.dll, not
  inside the plugin/usd/hdEmbree/ metadata subdirectory
- DLL glob changed from tbb12.dll (Embree 4) to embree*.dll only; tbb*.dll
  is deliberately excluded to avoid conflicts with the main USD install
- POST_BUILD now also deploys the hdEmbree/ metadata dir to usd/hdEmbree/
- install() deploys the hdEmbree/ metadata dir alongside hdEmbree.dll

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-18 22:40:47 +08:00
indigo 91fff304b5 CMake: add hdEmbree plugin detection and deployment
When the USD installation contains plugin/usd/hdEmbree/ (i.e. USD was built
with PXR_ENABLE_EMBREE_PLUGIN=ON), the build system now:
- Detects OPENUSD_HAS_EMBREE and logs status in the CMake configure output
- POST_BUILD: copies Embree runtime DLLs to the exe directory (looks in USD lib/
  first, or EMBREE_LOCATION cache variable if DLLs live in a separate SDK dir)
- install(): deploys hdEmbree.dll and Embree DLLs alongside other runtime DLLs
- Adds EMBREE_LOCATION CACHE PATH for pointing at an external Embree SDK bin/

No app code changes needed: UsdImagingGLEngine::GetRendererPlugins() already
enumerates all registered Hydra plugins, and the per-viewport renderer dropdown
already lists them. HdEmbree will appear automatically once the plugin is present.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-18 09:36:28 +08:00
indigo 9be48d8b9e Init Repo 2026-06-03 09:00:11 +08:00